Updated the project structure
This commit is contained in:
148
Client/src/games/Board.java
Normal file
148
Client/src/games/Board.java
Normal file
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package games;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.util.Arrays;
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public class Board extends JPanel implements ActionListener {
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private final int B_WIDTH = 900;
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private final int B_HEIGHT = 900;
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private final int TILE_X = 300;
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private final int TILE_Y = 300;
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private final int DELAY = 50;
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private boolean ended = false;
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private boolean gameWon = false;
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int[] oldPlayfield;
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private Timer timer;
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private Game game;
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private Painter painter;
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public Board(){
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initBoard();
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}
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private void initBoard(){
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painter = new Painter(B_WIDTH,B_HEIGHT);
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addMouseListener(new MouseAdapter() {
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@Override
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public void mouseClicked(MouseEvent e) {
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super.mouseClicked(e);
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int column = e.getX()/TILE_X;
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int row = e.getY()/TILE_Y;
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game.place(column * 3 + row, 1);
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}
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});
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setBackground(Color.BLACK);
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setFocusable(true);
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setPreferredSize(new Dimension(B_WIDTH,B_HEIGHT));
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initGame();
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}
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private void initGame(){
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game = new Game();
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oldPlayfield = game.getPlayfield().clone();
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timer = new Timer(DELAY, this);
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timer.start();
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}
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@Override
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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painter.paintGrid(g);
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updateBoard(g);
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}
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private void updateBoard(Graphics g){
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int actions = 0;
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for (int column = 0; column < 3; column++) {
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for (int row = 0; row < 3; row++) {
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if (game.getPlayfield()[actions] == 1) {
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painter.drawX(g, column, row);
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} else if (game.getPlayfield()[actions] == -1) {
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painter.drawO(g, column, row);
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}
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actions++;
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}
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}
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if (gameWon) {
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painter.paintWinnerLine(g);
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}
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}
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public void resetBoard(){
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for (int i = 0; i < game.getPlayfield().length; i++){
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game.setPlayfield(i, 0);
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}
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timer.start();
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oldPlayfield = game.getPlayfield().clone();
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game.setTurnTaken(false);
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gameWon = false;
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repaint();
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}
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public void setWinningLine(){
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painter.setWinningX1(game.getWinningX1());
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painter.setWinningY1(game.getWinningY1());
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painter.setWinningX2(game.getWinningX2());
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painter.setWinningY2(game.getWinningY2());
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}
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//game controlling method
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@Override
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public void actionPerformed(ActionEvent e) {
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Thread actionThread = new Thread(){
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@Override
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public void run() {
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//check if game state evaluation needs to be done
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if (isChanged(oldPlayfield)) {
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gameWon = game.checkWin();
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//repaint board if not won
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if (!gameWon) {
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repaint();
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oldPlayfield = game.getPlayfield().clone();
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}
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//stop timer if game won
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if (gameWon || game.emptyTiles() == 0) {
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if (gameWon) {
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setWinningLine();
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}
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repaint();
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timer.stop();
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try {
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Thread.sleep(1000);
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int n = JOptionPane.showConfirmDialog(null, "Do you want to play again?");
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if (n == 0){
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resetBoard();
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} else {
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System.exit(0);
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}
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} catch (InterruptedException interruptedException) {
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interruptedException.printStackTrace();
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}
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}
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}
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//check if computer needs to take a turn
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if (game.isTurnTaken()){
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game.setTurnTaken(false);
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game.computersTurn();
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}
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}
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};
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actionThread.start();
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}
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private boolean isChanged(int[] playfield){
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return !Arrays.equals(game.getPlayfield(), playfield);
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}
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}
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