Made the project artifact friendly
Can now be build using IntelliJ artifacts
This commit is contained in:
@@ -6,7 +6,7 @@
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<sourceFolder url="file://$MODULE_DIR$/res" type="java-resource" />
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<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="jdk" jdkName="11" jdkType="JavaSDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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@@ -1,159 +0,0 @@
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package networking;
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import game.TicTacToe_Server;
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import logging.LogType;
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import logging.ServerLogger;
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import java.io.*;
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import java.net.ServerSocket;
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import java.net.Socket;
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import java.util.HashMap;
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import java.util.Scanner;
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public class Server {
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private ServerSocket serverSocket;
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private HashMap<Integer, Socket> clients;
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private HashMap<Socket, String> clientNames;
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private HashMap<Socket, DataOutputStream> outstreams;
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private HashMap<Socket, DataInputStream> instreams;
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private TicTacToe_Server ticTacToe_server;
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private ServerLogger serverLogger;
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private Scanner scanner;
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private int requiredConnections;
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public Server(int port){
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try {
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serverSocket = new ServerSocket(port);
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clients = new HashMap<>();
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clientNames = new HashMap<>();
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outstreams = new HashMap<>();
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instreams = new HashMap<>();
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ticTacToe_server = new TicTacToe_Server();
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scanner = new Scanner(System.in);
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serverLogger = new ServerLogger();
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requiredConnections = 1;
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serverLogger.printLog("Server started successfully", LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void connectClients(){
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try {
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int id = 0;
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serverLogger.printLog(String.format("Waiting for %d clients to connect ...", requiredConnections), LogType.Log);
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while(clients.size() < requiredConnections) {
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Socket momentaryClient = serverSocket.accept();
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clients.put(id, momentaryClient);
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outstreams.put(momentaryClient, new DataOutputStream(momentaryClient.getOutputStream()));
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instreams.put(momentaryClient, new DataInputStream(momentaryClient.getInputStream()));
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id++;
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void handshake(){
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for (Socket client: clients.values()) {
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try {
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int handshakeValue = instreams.get(client).readInt();
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if (handshakeValue == 165313125) {
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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clientNames.put(client, instreams.get(client).readUTF());
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outstreams.get(client).writeUTF(serverSocket.getInetAddress().getHostAddress()+":"+serverSocket.getLocalPort());
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outstreams.get(client).flush();
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serverLogger.printLog(String.format("%s got connected", clientNames.get(client)), LogType.Log);
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} else {
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outstreams.get(client).writeInt(403);
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outstreams.get(client).flush();
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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public void ticTacToe_gameloop(){
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for (Socket client: clients.values()) {
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try {
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while (!client.isClosed()) {
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String message = instreams.get(client).readUTF();
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serverLogger.printLog(message, clientNames.get(client), LogType.Message);
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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serverLogger.printLog("Sent verification code", clientNames.get(client), LogType.Log);
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this.gameFlow(message, client);
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}
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} catch (IOException e) {
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e.printStackTrace();
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try {
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client.close();
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} catch (IOException ioException) {
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ioException.printStackTrace();
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}
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}
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}
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}
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public void gameFlow(String input, Socket client){
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switch (input){
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case "gameState":
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try {
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outstreams.get(client).writeUTF(ticTacToe_server.getGameState());
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outstreams.get(client).flush();
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serverLogger.printLog("Sent gameState", clientNames.get(client), LogType.Log);
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break;
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} catch (IOException e) {
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e.printStackTrace();
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}
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case "update":
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try {
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String position = instreams.get(client).readUTF();
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serverLogger.printLog(position, clientNames.get(client), LogType.Message);
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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serverLogger.printLog("Sent verification code", clientNames.get(client), LogType.Log);
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int verificationCode = ticTacToe_server.makeClientMove(position);
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if (verificationCode == 200) {
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String gameState = ticTacToe_server.getGameState();
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outstreams.get(client).writeUTF(gameState);
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outstreams.get(client).flush();
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serverLogger.printLog(String.format("Sent gameState: %s", gameState), clientNames.get(client), LogType.Log);
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break;
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} else {
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outstreams.get(client).writeUTF(" ");
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outstreams.get(client).flush();
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serverLogger.printLog(String.format("Move is not allowed!"), clientNames.get(client), LogType.Error);
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break;
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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case "exit()":
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try {
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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outstreams.get(client).close();
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instreams.get(client).close();
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client.close();
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serverLogger.printLog(String.format("%s closed the connection",clientNames.get(client)), LogType.Log);
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break;
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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public static void main(String[] args) {
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Server server = new Server(2589);
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server.connectClients();
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server.handshake();
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server.ticTacToe_gameloop();
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}
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}
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