Made game playable
This commit is contained in:
@@ -1,3 +1,3 @@
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Manifest-Version: 1.0
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Main-Class: networking.Server
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Main-Class: networking.SinglePlayerServer
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@@ -1,10 +1,15 @@
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package game;
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import java.awt.*;
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import java.nio.charset.StandardCharsets;
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import java.util.LinkedList;
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import java.util.Random;
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public class TicTacToe_Server {
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private String gameState;
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private Integer[][] board;
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Point startWin, endWin;
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public TicTacToe_Server(){
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gameState = "---------";
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@@ -18,24 +23,130 @@ public class TicTacToe_Server {
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return gameState;
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}
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private void makeMoveOnBoard(int index, int player){
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byte[] gameStateBytes = gameState.getBytes();
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if (player == 0){
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gameStateBytes[index] = (byte) 'x';
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} else if (player == 1) {
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gameStateBytes[index] = (byte) 'o';
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}
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gameState = new String(gameStateBytes, StandardCharsets.UTF_8);
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board = this.convertToNumbers(gameState);
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}
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public int makeClientMove(String input) {
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int column = Double.valueOf(input.split("\\|")[0]).intValue() / 300;
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int row = Double.valueOf(input.split("\\|")[1]).intValue() / 300;
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int index = column * 3 + row;
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if (isLegalMove(column, row)) {
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byte[] gameStateBytes = gameState.getBytes();
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gameStateBytes[index] = (byte) 'x';
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gameState = new String(gameStateBytes, StandardCharsets.UTF_8);
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makeMoveOnBoard(index, 0);
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return 200;
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} else {
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return 404;
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}
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}
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public void makeServerMove(){
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LinkedList<Integer> emptySpaces = getEmptySpaces();
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if (emptySpaces.size() > 0) {
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Random random = new Random();
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int index = emptySpaces.get(random.nextInt(emptySpaces.size()));
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makeMoveOnBoard(index, 1);
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}
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}
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private LinkedList<Integer> getEmptySpaces(){
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LinkedList<Integer> emptySpaces = new LinkedList<>();
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for (int column = 0; column < 3; column++){
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for (int row = 0; row < 3; row++){
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if (isLegalMove(column, row)){
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emptySpaces.add(column * 3 + row);
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}
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}
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}
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return emptySpaces;
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}
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private boolean isLegalMove(int column, int row){
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int index = column * 3 + row;
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return gameState.charAt(index) == '-';
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}
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}
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private Integer[][] convertToNumbers(String gameState){
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Integer[][] board = new Integer[3][3];
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for (int i = 0; i < 3; i++){
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for (int k = 0; k < 3; k++){
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char currentChar = gameState.charAt(i*3+k);
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if (currentChar == 'x'){
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board[i][k] = 1;
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} else if (currentChar == 'o'){
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board[i][k] = -1;
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} else if (currentChar == '-'){
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board[i][k] = 0;
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}
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}
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}
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return board;
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}
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private boolean diagonalWin(){
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int sumLeftUp = 0;
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int sumLeftDown = 0;
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for (int i = 0; i < 3; i++){
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sumLeftUp += board[i][i];
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sumLeftDown += board[i][2-i];
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}
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if (sumLeftDown == 3 || sumLeftDown == -3){
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startWin = new Point(2,0);
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endWin = new Point(0,2);
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return true;
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} else if (sumLeftUp == 3 || sumLeftUp == -3){
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startWin = new Point(0,0);
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endWin = new Point(2,2);
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return true;
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} else {
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return false;
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}
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}
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private boolean horizontalWin(){
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for (int row = 0; row < 3; row++){
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int sum = 0;
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for (int column = 0; column < 3; column++){
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sum += board[row][column];
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}
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if (sum == 3 || sum == -3){
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startWin = new Point(row, 0);
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endWin = new Point(row, 0);
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return true;
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}
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}
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return false;
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}
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private boolean verticalWin(){
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for (int column = 0; column < 3; column++){
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int sum = 0;
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for (int row = 0; row < 3; row++){
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sum += board[row][column];
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}
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if (sum == 3 || sum == -3){
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startWin = new Point(0, column);
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endWin = new Point(2, column);
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return true;
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}
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}
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return false;
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}
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public boolean gameEnded(){
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return horizontalWin() || verticalWin() || diagonalWin();
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}
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public Point[] getWinCoordinates(){
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return new Point[]{startWin, endWin};
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}
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}
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185
Server/src/networking/MultiPlayerServer.java
Normal file
185
Server/src/networking/MultiPlayerServer.java
Normal file
@@ -0,0 +1,185 @@
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package networking;
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import game.TicTacToe_Server;
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import logging.LogType;
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import logging.ServerLogger;
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import java.awt.*;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.net.Socket;
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import java.util.HashMap;
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import java.util.Scanner;
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public class MultiPlayerServer {
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private ServerSocket serverSocket;
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private HashMap<Integer, Socket> clients;
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private HashMap<Socket, String> clientNames;
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private HashMap<Socket, DataOutputStream> outstreams;
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private HashMap<Socket, DataInputStream> instreams;
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private TicTacToe_Server ticTacToe_server;
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private ServerLogger serverLogger;
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private Scanner scanner;
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private int requiredConnections;
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public MultiPlayerServer(int port) {
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try {
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serverSocket = new ServerSocket(port);
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clients = new HashMap<>();
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clientNames = new HashMap<>();
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outstreams = new HashMap<>();
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instreams = new HashMap<>();
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ticTacToe_server = new TicTacToe_Server();
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scanner = new Scanner(System.in);
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serverLogger = new ServerLogger();
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requiredConnections = 2;
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serverLogger.printLog("Server started successfully", LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void connectClients() {
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try {
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int id = 0;
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serverLogger.printLog(String.format("Waiting for %d clients to connect ...", requiredConnections), LogType.Log);
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while (clients.size() < requiredConnections) {
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Socket momentaryClient = serverSocket.accept();
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clients.put(id, momentaryClient);
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outstreams.put(momentaryClient, new DataOutputStream(momentaryClient.getOutputStream()));
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instreams.put(momentaryClient, new DataInputStream(momentaryClient.getInputStream()));
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id++;
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void handshake() {
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for (Socket client : clients.values()) {
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try {
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int handshakeValue = instreams.get(client).readInt();
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if (handshakeValue == 165313125) {
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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clientNames.put(client, instreams.get(client).readUTF());
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outstreams.get(client).writeUTF(serverSocket.getInetAddress().getHostAddress() + ":" + serverSocket.getLocalPort());
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outstreams.get(client).flush();
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serverLogger.printLog(String.format("%s got connected", clientNames.get(client)), LogType.Log);
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} else {
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outstreams.get(client).writeInt(403);
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outstreams.get(client).flush();
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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public void ticTacToe_gameloop() {
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for (Socket client : clients.values()) {
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try {
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while (!client.isClosed()) {
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String message = instreams.get(client).readUTF();
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serverLogger.printLog(message, clientNames.get(client), LogType.Message);
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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serverLogger.printLog("Sent verification code", clientNames.get(client), LogType.Log);
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this.gameFlow(message, client);
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}
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} catch (IOException e) {
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e.printStackTrace();
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try {
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client.close();
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} catch (IOException ioException) {
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ioException.printStackTrace();
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}
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}
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}
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}
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public void gameFlow(String input, Socket client) {
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switch (input) {
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case "gameState":
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try {
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outstreams.get(client).writeUTF(ticTacToe_server.getGameState());
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outstreams.get(client).flush();
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serverLogger.printLog("Sent gameState", clientNames.get(client), LogType.Log);
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break;
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} catch (IOException e) {
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e.printStackTrace();
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}
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case "update":
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try {
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String position = instreams.get(client).readUTF();
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serverLogger.printLog(position, clientNames.get(client), LogType.Message);
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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serverLogger.printLog("Sent verification code", clientNames.get(client), LogType.Log);
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int verificationCode = ticTacToe_server.makeClientMove(position);
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if (verificationCode == 200) {
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String gameState = ticTacToe_server.getGameState();
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outstreams.get(client).writeUTF(gameState);
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outstreams.get(client).flush();
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serverLogger.printLog(String.format("Sent gameState: %s", gameState), clientNames.get(client), LogType.Log);
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break;
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} else {
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outstreams.get(client).writeUTF(" ");
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outstreams.get(client).flush();
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serverLogger.printLog(String.format("Move is not allowed!"), clientNames.get(client), LogType.Error);
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break;
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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case "gameEnded":
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try {
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boolean gameEnded = ticTacToe_server.gameEnded();
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outstreams.get(client).writeBoolean(gameEnded);
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if (gameEnded) {
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String coordinates = "";
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for (Point point : ticTacToe_server.getWinCoordinates()) {
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coordinates += point.x + ";" + point.y + ";";
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}
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outstreams.get(client).writeUTF(coordinates);
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break;
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} else {
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ticTacToe_server.makeServerMove();
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String gameState = ticTacToe_server.getGameState();
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outstreams.get(client).writeUTF(gameState);
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outstreams.get(client).flush();
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serverLogger.printLog(String.format("Sent gameState: %s", gameState), clientNames.get(client), LogType.Log);
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break;
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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case "exit()":
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try {
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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outstreams.get(client).close();
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instreams.get(client).close();
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client.close();
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serverLogger.printLog(String.format("%s closed the connection", clientNames.get(client)), LogType.Log);
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break;
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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public static void main(String[] args) {
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MultiPlayerServer server = new MultiPlayerServer(2589);
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server.connectClients();
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server.handshake();
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server.ticTacToe_gameloop();
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}
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}
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185
Server/src/networking/SinglePlayerServer.java
Normal file
185
Server/src/networking/SinglePlayerServer.java
Normal file
@@ -0,0 +1,185 @@
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package networking;
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import game.TicTacToe_Server;
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import logging.LogType;
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import logging.ServerLogger;
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import java.awt.*;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.net.Socket;
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import java.util.HashMap;
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import java.util.Scanner;
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public class SinglePlayerServer {
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private ServerSocket serverSocket;
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private HashMap<Integer, Socket> clients;
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private HashMap<Socket, String> clientNames;
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private HashMap<Socket, DataOutputStream> outstreams;
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private HashMap<Socket, DataInputStream> instreams;
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private TicTacToe_Server ticTacToe_server;
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private ServerLogger serverLogger;
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private Scanner scanner;
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private int requiredConnections;
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public SinglePlayerServer(int port){
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try {
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serverSocket = new ServerSocket(port);
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clients = new HashMap<>();
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clientNames = new HashMap<>();
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outstreams = new HashMap<>();
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instreams = new HashMap<>();
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ticTacToe_server = new TicTacToe_Server();
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scanner = new Scanner(System.in);
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serverLogger = new ServerLogger();
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requiredConnections = 1;
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serverLogger.printLog("Server started successfully", LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void connectClients(){
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try {
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int id = 0;
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serverLogger.printLog(String.format("Waiting for %d clients to connect ...", requiredConnections), LogType.Log);
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while(clients.size() < requiredConnections) {
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Socket momentaryClient = serverSocket.accept();
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clients.put(id, momentaryClient);
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outstreams.put(momentaryClient, new DataOutputStream(momentaryClient.getOutputStream()));
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instreams.put(momentaryClient, new DataInputStream(momentaryClient.getInputStream()));
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id++;
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void handshake(){
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for (Socket client: clients.values()) {
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try {
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int handshakeValue = instreams.get(client).readInt();
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if (handshakeValue == 165313125) {
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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clientNames.put(client, instreams.get(client).readUTF());
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outstreams.get(client).writeUTF(serverSocket.getInetAddress().getHostAddress()+":"+serverSocket.getLocalPort());
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outstreams.get(client).flush();
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serverLogger.printLog(String.format("%s got connected", clientNames.get(client)), LogType.Log);
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} else {
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outstreams.get(client).writeInt(403);
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outstreams.get(client).flush();
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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public void ticTacToe_gameloop(){
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for (Socket client: clients.values()) {
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try {
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while (!client.isClosed()) {
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String message = instreams.get(client).readUTF();
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serverLogger.printLog(message, clientNames.get(client), LogType.Message);
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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serverLogger.printLog("Sent verification code", clientNames.get(client), LogType.Log);
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this.gameFlow(message, client);
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}
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} catch (IOException e) {
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e.printStackTrace();
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try {
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client.close();
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} catch (IOException ioException) {
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ioException.printStackTrace();
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}
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}
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}
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}
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public void gameFlow(String input, Socket client){
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switch (input){
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case "gameState":
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try {
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outstreams.get(client).writeUTF(ticTacToe_server.getGameState());
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outstreams.get(client).flush();
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serverLogger.printLog("Sent gameState", clientNames.get(client), LogType.Log);
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break;
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} catch (IOException e) {
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e.printStackTrace();
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}
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case "update":
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try {
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String position = instreams.get(client).readUTF();
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serverLogger.printLog(position, clientNames.get(client), LogType.Message);
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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serverLogger.printLog("Sent verification code", clientNames.get(client), LogType.Log);
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int verificationCode = ticTacToe_server.makeClientMove(position);
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if (verificationCode == 200) {
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String gameState = ticTacToe_server.getGameState();
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outstreams.get(client).writeUTF(gameState);
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outstreams.get(client).flush();
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serverLogger.printLog(String.format("Sent gameState: %s", gameState), clientNames.get(client), LogType.Log);
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break;
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} else {
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outstreams.get(client).writeUTF(" ");
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outstreams.get(client).flush();
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serverLogger.printLog(String.format("Move is not allowed!"), clientNames.get(client), LogType.Error);
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break;
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}
|
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} catch (IOException e) {
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e.printStackTrace();
|
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}
|
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|
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case "gameEnded":
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try {
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boolean gameEnded = ticTacToe_server.gameEnded();
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outstreams.get(client).writeBoolean(gameEnded);
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if (gameEnded) {
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String coordinates = "";
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for (Point point: ticTacToe_server.getWinCoordinates()) {
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coordinates += point.x + ";" + point.y + ";";
|
||||
}
|
||||
outstreams.get(client).writeUTF(coordinates);
|
||||
break;
|
||||
} else {
|
||||
ticTacToe_server.makeServerMove();
|
||||
String gameState = ticTacToe_server.getGameState();
|
||||
outstreams.get(client).writeUTF(gameState);
|
||||
outstreams.get(client).flush();
|
||||
serverLogger.printLog(String.format("Sent gameState: %s", gameState), clientNames.get(client), LogType.Log);
|
||||
break;
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
case "exit()":
|
||||
try {
|
||||
outstreams.get(client).writeInt(200);
|
||||
outstreams.get(client).flush();
|
||||
outstreams.get(client).close();
|
||||
instreams.get(client).close();
|
||||
client.close();
|
||||
serverLogger.printLog(String.format("%s closed the connection",clientNames.get(client)), LogType.Log);
|
||||
break;
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
SinglePlayerServer server = new SinglePlayerServer(2589);
|
||||
server.connectClients();
|
||||
server.handshake();
|
||||
server.ticTacToe_gameloop();
|
||||
}
|
||||
}
|
||||
107
Server/src/tests/GenerateAllGameStates.java
Normal file
107
Server/src/tests/GenerateAllGameStates.java
Normal file
@@ -0,0 +1,107 @@
|
||||
package tests;
|
||||
|
||||
import java.util.LinkedList;
|
||||
|
||||
public class GenerateAllGameStates {
|
||||
|
||||
public static void main(String[] args) {
|
||||
GenerateAllGameStates testGame = new GenerateAllGameStates();
|
||||
LinkedList<String> gameStates = testGame.getAllPossibleBoards();
|
||||
System.out.printf("All possible boards: %d%n", gameStates.size());
|
||||
LinkedList<Integer[][]> gameStateBoards = new LinkedList<>();
|
||||
for (String gameState: gameStates) {
|
||||
gameStateBoards.add(testGame.convertToNumbers(gameState));
|
||||
}
|
||||
}
|
||||
|
||||
private Integer[][] convertToNumbers(String gameState){
|
||||
Integer[][] board = new Integer[3][3];
|
||||
for (int i = 0; i < 3; i++){
|
||||
for (int k = 0; k < 3; k++){
|
||||
char currentChar = gameState.charAt(i*3+k);
|
||||
if (currentChar == 'x'){
|
||||
board[i][k] = 1;
|
||||
} else if (currentChar == 'o'){
|
||||
board[i][k] = -1;
|
||||
} else if (currentChar == '-'){
|
||||
board[i][k] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return board;
|
||||
}
|
||||
|
||||
private boolean diagonalWin(Integer[][] board){
|
||||
int sumLeftUp = 0;
|
||||
int sumLeftDown = 0;
|
||||
for (int i = 0; i < 3; i++){
|
||||
sumLeftUp += board[i][i];
|
||||
sumLeftDown += board[i][2-i];
|
||||
}
|
||||
return (sumLeftDown == 3 || sumLeftDown == -3) || (sumLeftUp == 3 || sumLeftUp == -3);
|
||||
}
|
||||
|
||||
private boolean horizontalWin(Integer[][] board){
|
||||
for (int row = 0; row < 3; row++){
|
||||
int sum = 0;
|
||||
for (int column = 0; column < 3; column++){
|
||||
sum += board[row][column];
|
||||
}
|
||||
if (sum == 3 || sum == -3){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean verticalWin(Integer[][] board){
|
||||
for (int column = 0; column < 3; column++){
|
||||
int sum = 0;
|
||||
for (int row = 0; row < 3; row++){
|
||||
sum += board[row][column];
|
||||
}
|
||||
if (sum == 3 || sum == -3){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public LinkedList<String> getAllPossibleBoards(){
|
||||
LinkedList<String> possibleGameStates = new LinkedList<>();
|
||||
|
||||
String[] possibleChars = new String[]{"x","o","-"};
|
||||
|
||||
for (int c1r1 = 0; c1r1 < 3; c1r1++){
|
||||
String s1 = possibleChars[c1r1];
|
||||
for (int c1r2 = 0; c1r2 < 3; c1r2++){
|
||||
String s2 = possibleChars[c1r2];
|
||||
for (int c1r3 = 0; c1r3 < 3; c1r3++){
|
||||
String s3 = possibleChars[c1r3];
|
||||
for (int c2r1 = 0; c2r1 < 3; c2r1++){
|
||||
String s4 = possibleChars[c2r1];
|
||||
for (int c2r2 = 0; c2r2 < 3; c2r2++){
|
||||
String s5 = possibleChars[c2r2];
|
||||
for(int c2r3 = 0; c2r3 <3; c2r3++){
|
||||
String s6 = possibleChars[c2r3];
|
||||
for (int c3r1 = 0; c3r1 < 3; c3r1++){
|
||||
String s7 = possibleChars[c3r1];
|
||||
for (int c3r2 = 0; c3r2 < 3; c3r2++){
|
||||
String s8 = possibleChars[c3r2];
|
||||
for (int c3r3 = 0; c3r3 < 3; c3r3++){
|
||||
String s9 = possibleChars[c3r3];
|
||||
String gameState = s1+s2+s3+s4+s5+s6+s7+s8+s9;
|
||||
possibleGameStates.add(gameState);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return possibleGameStates;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user