Made game playable
This commit is contained in:
@@ -8,5 +8,6 @@
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="library" exported="" name="JavaFx" level="project" />
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</component>
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</module>
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@@ -6,16 +6,22 @@ import javafx.geometry.Pos;
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import javafx.scene.Scene;
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import javafx.scene.input.MouseEvent;
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import javafx.scene.layout.GridPane;
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Line;
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import javafx.scene.text.Font;
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import javafx.scene.text.FontWeight;
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import javafx.scene.text.Text;
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import javafx.stage.Stage;
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import networking.Client;
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import java.util.Arrays;
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import java.util.LinkedList;
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public class TicTacToe_Client extends Application {
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GridPane grid;
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Client client;
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Scene scene;
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private void initializeGrid(){
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grid = new GridPane();
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@@ -23,7 +29,6 @@ public class TicTacToe_Client extends Application {
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grid.setAlignment(Pos.CENTER);
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grid.setHgap(150);
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grid.setVgap(75);
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grid.setGridLinesVisible(true);
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}
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private void drawCross(int column, int row){
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@@ -39,8 +44,8 @@ public class TicTacToe_Client extends Application {
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}
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private void drawEmptyField(int column, int row) {
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Text emptyField = new Text(" ");
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emptyField.setFont(Font.font("Tahoma", FontWeight.NORMAL, 200));
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Text emptyField = new Text(" ");
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emptyField.setFont(Font.font("Tahoma", FontWeight.NORMAL, 220));
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grid.add(emptyField, column, row);
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}
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@@ -64,27 +69,49 @@ public class TicTacToe_Client extends Application {
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}
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private Scene setScene(){
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Scene scene = new Scene(grid, 900, 900);
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scene = new Scene(grid, 900, 900);
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scene.getStylesheets().add
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(TicTacToe_Client.class.getResource("TicTacToe_Client.css").toExternalForm());
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scene.setOnMousePressed(new EventHandler<MouseEvent>() {
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@Override
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public void handle(MouseEvent event) {
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client.sendToServer("update");
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client.sendToServer(String.format("%f|%f", event.getX(), event.getY()));
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String gameState = client.getResponse();
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if (gameState.length() == 9) {
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drawBoard(gameState);
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} else {
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int column = (int) event.getX() / 300;
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int row = (int) event.getY() / 300;
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System.err.printf("You are not allowed to place at %f|%f%n", column, row);
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}
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onMouseClick(event);
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}
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});
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return scene;
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}
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private void onMouseClick(MouseEvent event){
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client.sendToServer("update");
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client.sendToServer(String.format("%f|%f", event.getX(), event.getY()));
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String gameState = client.getResponse();
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if (gameState.length() == 9) {
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drawBoard(gameState);
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if (!client.getGameEnded()){
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gameState = client.getResponse();
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drawBoard(gameState);
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} else {
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LinkedList<Integer> winCoordinates = new LinkedList<>();
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String response = client.getResponse();
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for (String s: Arrays.copyOfRange(response.split(";"),0, 4)) {
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winCoordinates.add(Integer.valueOf(s) * 300);
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}
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this.drawWinningLine(winCoordinates);
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client.exitProcess();
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}
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} else {
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int column = (int) event.getX() / 300;
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int row = (int) event.getY() / 300;
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System.err.printf("You are not allowed to place at %d|%d%n", column, row);
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}
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}
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private void drawWinningLine(LinkedList<Integer>winCoordinates){
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Line winningLine = new Line(winCoordinates.get(0), winCoordinates.get(1), winCoordinates.get(2), winCoordinates.get(3));
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winningLine.setFill(Color.RED);
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grid.add(winningLine, winCoordinates.get(0)/300, winCoordinates.get(1)/300, 3, 3);
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}
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@Override
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public void start(Stage primaryStage) {
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client = new Client("localhost", 2589, "TestClient");
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@@ -3,7 +3,6 @@ package networking;
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import logging.ClientLogger;
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import logging.LogType;
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import javax.swing.*;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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@@ -75,12 +74,29 @@ public class Client {
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return "";
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}
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public boolean getBooleanResponse(String value){
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try {
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boolean booleanResponse = in.readBoolean();
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clientLogger.printLog(String.format(value + ": %b", booleanResponse), serverName, booleanResponse, LogType.Log);
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return booleanResponse;
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} catch (IOException e) {
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e.printStackTrace();
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}
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return false;
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}
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public String getGameState() {
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this.sendToServer("gameState");
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String gameState = this.getResponse();
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return gameState;
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}
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public boolean getGameEnded() {
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this.sendToServer("gameEnded");
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boolean gameEnded = this.getBooleanResponse("Game ended");
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return gameEnded;
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}
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public void exitProcess(){
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try {
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out.writeUTF("exit()");
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@@ -1,3 +1,3 @@
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Manifest-Version: 1.0
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Main-Class: networking.Server
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Main-Class: networking.SinglePlayerServer
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@@ -1,3 +1,3 @@
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Manifest-Version: 1.0
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Main-Class: networking.Server
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Main-Class: networking.SinglePlayerServer
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@@ -1,10 +1,15 @@
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package game;
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import java.awt.*;
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import java.nio.charset.StandardCharsets;
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import java.util.LinkedList;
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import java.util.Random;
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public class TicTacToe_Server {
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private String gameState;
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private Integer[][] board;
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Point startWin, endWin;
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public TicTacToe_Server(){
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gameState = "---------";
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@@ -18,24 +23,130 @@ public class TicTacToe_Server {
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return gameState;
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}
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private void makeMoveOnBoard(int index, int player){
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byte[] gameStateBytes = gameState.getBytes();
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if (player == 0){
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gameStateBytes[index] = (byte) 'x';
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} else if (player == 1) {
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gameStateBytes[index] = (byte) 'o';
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}
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gameState = new String(gameStateBytes, StandardCharsets.UTF_8);
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board = this.convertToNumbers(gameState);
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}
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public int makeClientMove(String input) {
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int column = Double.valueOf(input.split("\\|")[0]).intValue() / 300;
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int row = Double.valueOf(input.split("\\|")[1]).intValue() / 300;
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int index = column * 3 + row;
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if (isLegalMove(column, row)) {
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byte[] gameStateBytes = gameState.getBytes();
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gameStateBytes[index] = (byte) 'x';
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gameState = new String(gameStateBytes, StandardCharsets.UTF_8);
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makeMoveOnBoard(index, 0);
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return 200;
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} else {
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return 404;
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}
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}
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public void makeServerMove(){
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LinkedList<Integer> emptySpaces = getEmptySpaces();
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if (emptySpaces.size() > 0) {
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Random random = new Random();
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int index = emptySpaces.get(random.nextInt(emptySpaces.size()));
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makeMoveOnBoard(index, 1);
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}
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}
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private LinkedList<Integer> getEmptySpaces(){
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LinkedList<Integer> emptySpaces = new LinkedList<>();
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for (int column = 0; column < 3; column++){
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for (int row = 0; row < 3; row++){
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if (isLegalMove(column, row)){
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emptySpaces.add(column * 3 + row);
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}
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}
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}
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return emptySpaces;
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}
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private boolean isLegalMove(int column, int row){
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int index = column * 3 + row;
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return gameState.charAt(index) == '-';
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}
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}
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private Integer[][] convertToNumbers(String gameState){
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Integer[][] board = new Integer[3][3];
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for (int i = 0; i < 3; i++){
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for (int k = 0; k < 3; k++){
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char currentChar = gameState.charAt(i*3+k);
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if (currentChar == 'x'){
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board[i][k] = 1;
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} else if (currentChar == 'o'){
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board[i][k] = -1;
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} else if (currentChar == '-'){
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board[i][k] = 0;
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}
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}
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}
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return board;
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}
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private boolean diagonalWin(){
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int sumLeftUp = 0;
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int sumLeftDown = 0;
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for (int i = 0; i < 3; i++){
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sumLeftUp += board[i][i];
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sumLeftDown += board[i][2-i];
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}
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if (sumLeftDown == 3 || sumLeftDown == -3){
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startWin = new Point(2,0);
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endWin = new Point(0,2);
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return true;
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} else if (sumLeftUp == 3 || sumLeftUp == -3){
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startWin = new Point(0,0);
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endWin = new Point(2,2);
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return true;
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} else {
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return false;
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}
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}
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private boolean horizontalWin(){
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for (int row = 0; row < 3; row++){
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int sum = 0;
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for (int column = 0; column < 3; column++){
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sum += board[row][column];
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}
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if (sum == 3 || sum == -3){
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startWin = new Point(row, 0);
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endWin = new Point(row, 0);
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return true;
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}
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}
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return false;
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}
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private boolean verticalWin(){
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for (int column = 0; column < 3; column++){
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int sum = 0;
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for (int row = 0; row < 3; row++){
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sum += board[row][column];
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}
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if (sum == 3 || sum == -3){
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startWin = new Point(0, column);
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endWin = new Point(2, column);
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return true;
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}
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}
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return false;
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}
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public boolean gameEnded(){
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return horizontalWin() || verticalWin() || diagonalWin();
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}
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public Point[] getWinCoordinates(){
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return new Point[]{startWin, endWin};
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}
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}
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185
Server/src/networking/MultiPlayerServer.java
Normal file
185
Server/src/networking/MultiPlayerServer.java
Normal file
@@ -0,0 +1,185 @@
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package networking;
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import game.TicTacToe_Server;
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import logging.LogType;
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import logging.ServerLogger;
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import java.awt.*;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.net.Socket;
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import java.util.HashMap;
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import java.util.Scanner;
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public class MultiPlayerServer {
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private ServerSocket serverSocket;
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private HashMap<Integer, Socket> clients;
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private HashMap<Socket, String> clientNames;
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private HashMap<Socket, DataOutputStream> outstreams;
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private HashMap<Socket, DataInputStream> instreams;
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private TicTacToe_Server ticTacToe_server;
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private ServerLogger serverLogger;
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private Scanner scanner;
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private int requiredConnections;
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public MultiPlayerServer(int port) {
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try {
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serverSocket = new ServerSocket(port);
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clients = new HashMap<>();
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clientNames = new HashMap<>();
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outstreams = new HashMap<>();
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instreams = new HashMap<>();
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ticTacToe_server = new TicTacToe_Server();
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scanner = new Scanner(System.in);
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serverLogger = new ServerLogger();
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requiredConnections = 2;
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serverLogger.printLog("Server started successfully", LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void connectClients() {
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try {
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int id = 0;
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serverLogger.printLog(String.format("Waiting for %d clients to connect ...", requiredConnections), LogType.Log);
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while (clients.size() < requiredConnections) {
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Socket momentaryClient = serverSocket.accept();
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clients.put(id, momentaryClient);
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outstreams.put(momentaryClient, new DataOutputStream(momentaryClient.getOutputStream()));
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instreams.put(momentaryClient, new DataInputStream(momentaryClient.getInputStream()));
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id++;
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void handshake() {
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for (Socket client : clients.values()) {
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try {
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int handshakeValue = instreams.get(client).readInt();
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if (handshakeValue == 165313125) {
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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clientNames.put(client, instreams.get(client).readUTF());
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outstreams.get(client).writeUTF(serverSocket.getInetAddress().getHostAddress() + ":" + serverSocket.getLocalPort());
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outstreams.get(client).flush();
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serverLogger.printLog(String.format("%s got connected", clientNames.get(client)), LogType.Log);
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} else {
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outstreams.get(client).writeInt(403);
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outstreams.get(client).flush();
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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public void ticTacToe_gameloop() {
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for (Socket client : clients.values()) {
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try {
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while (!client.isClosed()) {
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String message = instreams.get(client).readUTF();
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serverLogger.printLog(message, clientNames.get(client), LogType.Message);
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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serverLogger.printLog("Sent verification code", clientNames.get(client), LogType.Log);
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this.gameFlow(message, client);
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}
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} catch (IOException e) {
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e.printStackTrace();
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try {
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client.close();
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} catch (IOException ioException) {
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ioException.printStackTrace();
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}
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}
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}
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}
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public void gameFlow(String input, Socket client) {
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switch (input) {
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case "gameState":
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try {
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outstreams.get(client).writeUTF(ticTacToe_server.getGameState());
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outstreams.get(client).flush();
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serverLogger.printLog("Sent gameState", clientNames.get(client), LogType.Log);
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break;
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} catch (IOException e) {
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e.printStackTrace();
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}
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case "update":
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try {
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String position = instreams.get(client).readUTF();
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serverLogger.printLog(position, clientNames.get(client), LogType.Message);
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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serverLogger.printLog("Sent verification code", clientNames.get(client), LogType.Log);
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int verificationCode = ticTacToe_server.makeClientMove(position);
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if (verificationCode == 200) {
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String gameState = ticTacToe_server.getGameState();
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outstreams.get(client).writeUTF(gameState);
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outstreams.get(client).flush();
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serverLogger.printLog(String.format("Sent gameState: %s", gameState), clientNames.get(client), LogType.Log);
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break;
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} else {
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outstreams.get(client).writeUTF(" ");
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outstreams.get(client).flush();
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serverLogger.printLog(String.format("Move is not allowed!"), clientNames.get(client), LogType.Error);
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break;
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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case "gameEnded":
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try {
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boolean gameEnded = ticTacToe_server.gameEnded();
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outstreams.get(client).writeBoolean(gameEnded);
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if (gameEnded) {
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String coordinates = "";
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for (Point point : ticTacToe_server.getWinCoordinates()) {
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coordinates += point.x + ";" + point.y + ";";
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}
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outstreams.get(client).writeUTF(coordinates);
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break;
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} else {
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ticTacToe_server.makeServerMove();
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String gameState = ticTacToe_server.getGameState();
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outstreams.get(client).writeUTF(gameState);
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outstreams.get(client).flush();
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serverLogger.printLog(String.format("Sent gameState: %s", gameState), clientNames.get(client), LogType.Log);
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break;
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}
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||||
} catch (IOException e) {
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||||
e.printStackTrace();
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||||
}
|
||||
|
||||
case "exit()":
|
||||
try {
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||||
outstreams.get(client).writeInt(200);
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||||
outstreams.get(client).flush();
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||||
outstreams.get(client).close();
|
||||
instreams.get(client).close();
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||||
client.close();
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||||
serverLogger.printLog(String.format("%s closed the connection", clientNames.get(client)), LogType.Log);
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||||
break;
|
||||
} catch (IOException e) {
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||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
MultiPlayerServer server = new MultiPlayerServer(2589);
|
||||
server.connectClients();
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||||
server.handshake();
|
||||
server.ticTacToe_gameloop();
|
||||
}
|
||||
}
|
||||
185
Server/src/networking/SinglePlayerServer.java
Normal file
185
Server/src/networking/SinglePlayerServer.java
Normal file
@@ -0,0 +1,185 @@
|
||||
package networking;
|
||||
|
||||
import game.TicTacToe_Server;
|
||||
import logging.LogType;
|
||||
import logging.ServerLogger;
|
||||
|
||||
import java.awt.*;
|
||||
import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.net.ServerSocket;
|
||||
import java.net.Socket;
|
||||
import java.util.HashMap;
|
||||
import java.util.Scanner;
|
||||
|
||||
public class SinglePlayerServer {
|
||||
private ServerSocket serverSocket;
|
||||
private HashMap<Integer, Socket> clients;
|
||||
private HashMap<Socket, String> clientNames;
|
||||
private HashMap<Socket, DataOutputStream> outstreams;
|
||||
private HashMap<Socket, DataInputStream> instreams;
|
||||
private TicTacToe_Server ticTacToe_server;
|
||||
private ServerLogger serverLogger;
|
||||
private Scanner scanner;
|
||||
private int requiredConnections;
|
||||
|
||||
public SinglePlayerServer(int port){
|
||||
try {
|
||||
serverSocket = new ServerSocket(port);
|
||||
clients = new HashMap<>();
|
||||
clientNames = new HashMap<>();
|
||||
outstreams = new HashMap<>();
|
||||
instreams = new HashMap<>();
|
||||
ticTacToe_server = new TicTacToe_Server();
|
||||
scanner = new Scanner(System.in);
|
||||
serverLogger = new ServerLogger();
|
||||
requiredConnections = 1;
|
||||
|
||||
serverLogger.printLog("Server started successfully", LogType.Log);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
public void connectClients(){
|
||||
try {
|
||||
int id = 0;
|
||||
serverLogger.printLog(String.format("Waiting for %d clients to connect ...", requiredConnections), LogType.Log);
|
||||
while(clients.size() < requiredConnections) {
|
||||
Socket momentaryClient = serverSocket.accept();
|
||||
clients.put(id, momentaryClient);
|
||||
outstreams.put(momentaryClient, new DataOutputStream(momentaryClient.getOutputStream()));
|
||||
instreams.put(momentaryClient, new DataInputStream(momentaryClient.getInputStream()));
|
||||
id++;
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
public void handshake(){
|
||||
for (Socket client: clients.values()) {
|
||||
try {
|
||||
int handshakeValue = instreams.get(client).readInt();
|
||||
if (handshakeValue == 165313125) {
|
||||
outstreams.get(client).writeInt(200);
|
||||
outstreams.get(client).flush();
|
||||
clientNames.put(client, instreams.get(client).readUTF());
|
||||
outstreams.get(client).writeUTF(serverSocket.getInetAddress().getHostAddress()+":"+serverSocket.getLocalPort());
|
||||
outstreams.get(client).flush();
|
||||
serverLogger.printLog(String.format("%s got connected", clientNames.get(client)), LogType.Log);
|
||||
} else {
|
||||
outstreams.get(client).writeInt(403);
|
||||
outstreams.get(client).flush();
|
||||
}
|
||||
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ticTacToe_gameloop(){
|
||||
for (Socket client: clients.values()) {
|
||||
try {
|
||||
while (!client.isClosed()) {
|
||||
String message = instreams.get(client).readUTF();
|
||||
serverLogger.printLog(message, clientNames.get(client), LogType.Message);
|
||||
outstreams.get(client).writeInt(200);
|
||||
outstreams.get(client).flush();
|
||||
serverLogger.printLog("Sent verification code", clientNames.get(client), LogType.Log);
|
||||
this.gameFlow(message, client);
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
try {
|
||||
client.close();
|
||||
} catch (IOException ioException) {
|
||||
ioException.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void gameFlow(String input, Socket client){
|
||||
switch (input){
|
||||
case "gameState":
|
||||
try {
|
||||
outstreams.get(client).writeUTF(ticTacToe_server.getGameState());
|
||||
outstreams.get(client).flush();
|
||||
serverLogger.printLog("Sent gameState", clientNames.get(client), LogType.Log);
|
||||
break;
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
case "update":
|
||||
try {
|
||||
String position = instreams.get(client).readUTF();
|
||||
serverLogger.printLog(position, clientNames.get(client), LogType.Message);
|
||||
outstreams.get(client).writeInt(200);
|
||||
outstreams.get(client).flush();
|
||||
serverLogger.printLog("Sent verification code", clientNames.get(client), LogType.Log);
|
||||
int verificationCode = ticTacToe_server.makeClientMove(position);
|
||||
if (verificationCode == 200) {
|
||||
String gameState = ticTacToe_server.getGameState();
|
||||
outstreams.get(client).writeUTF(gameState);
|
||||
outstreams.get(client).flush();
|
||||
serverLogger.printLog(String.format("Sent gameState: %s", gameState), clientNames.get(client), LogType.Log);
|
||||
break;
|
||||
} else {
|
||||
outstreams.get(client).writeUTF(" ");
|
||||
outstreams.get(client).flush();
|
||||
serverLogger.printLog(String.format("Move is not allowed!"), clientNames.get(client), LogType.Error);
|
||||
break;
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
case "gameEnded":
|
||||
try {
|
||||
boolean gameEnded = ticTacToe_server.gameEnded();
|
||||
outstreams.get(client).writeBoolean(gameEnded);
|
||||
if (gameEnded) {
|
||||
String coordinates = "";
|
||||
for (Point point: ticTacToe_server.getWinCoordinates()) {
|
||||
coordinates += point.x + ";" + point.y + ";";
|
||||
}
|
||||
outstreams.get(client).writeUTF(coordinates);
|
||||
break;
|
||||
} else {
|
||||
ticTacToe_server.makeServerMove();
|
||||
String gameState = ticTacToe_server.getGameState();
|
||||
outstreams.get(client).writeUTF(gameState);
|
||||
outstreams.get(client).flush();
|
||||
serverLogger.printLog(String.format("Sent gameState: %s", gameState), clientNames.get(client), LogType.Log);
|
||||
break;
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
case "exit()":
|
||||
try {
|
||||
outstreams.get(client).writeInt(200);
|
||||
outstreams.get(client).flush();
|
||||
outstreams.get(client).close();
|
||||
instreams.get(client).close();
|
||||
client.close();
|
||||
serverLogger.printLog(String.format("%s closed the connection",clientNames.get(client)), LogType.Log);
|
||||
break;
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
SinglePlayerServer server = new SinglePlayerServer(2589);
|
||||
server.connectClients();
|
||||
server.handshake();
|
||||
server.ticTacToe_gameloop();
|
||||
}
|
||||
}
|
||||
107
Server/src/tests/GenerateAllGameStates.java
Normal file
107
Server/src/tests/GenerateAllGameStates.java
Normal file
@@ -0,0 +1,107 @@
|
||||
package tests;
|
||||
|
||||
import java.util.LinkedList;
|
||||
|
||||
public class GenerateAllGameStates {
|
||||
|
||||
public static void main(String[] args) {
|
||||
GenerateAllGameStates testGame = new GenerateAllGameStates();
|
||||
LinkedList<String> gameStates = testGame.getAllPossibleBoards();
|
||||
System.out.printf("All possible boards: %d%n", gameStates.size());
|
||||
LinkedList<Integer[][]> gameStateBoards = new LinkedList<>();
|
||||
for (String gameState: gameStates) {
|
||||
gameStateBoards.add(testGame.convertToNumbers(gameState));
|
||||
}
|
||||
}
|
||||
|
||||
private Integer[][] convertToNumbers(String gameState){
|
||||
Integer[][] board = new Integer[3][3];
|
||||
for (int i = 0; i < 3; i++){
|
||||
for (int k = 0; k < 3; k++){
|
||||
char currentChar = gameState.charAt(i*3+k);
|
||||
if (currentChar == 'x'){
|
||||
board[i][k] = 1;
|
||||
} else if (currentChar == 'o'){
|
||||
board[i][k] = -1;
|
||||
} else if (currentChar == '-'){
|
||||
board[i][k] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return board;
|
||||
}
|
||||
|
||||
private boolean diagonalWin(Integer[][] board){
|
||||
int sumLeftUp = 0;
|
||||
int sumLeftDown = 0;
|
||||
for (int i = 0; i < 3; i++){
|
||||
sumLeftUp += board[i][i];
|
||||
sumLeftDown += board[i][2-i];
|
||||
}
|
||||
return (sumLeftDown == 3 || sumLeftDown == -3) || (sumLeftUp == 3 || sumLeftUp == -3);
|
||||
}
|
||||
|
||||
private boolean horizontalWin(Integer[][] board){
|
||||
for (int row = 0; row < 3; row++){
|
||||
int sum = 0;
|
||||
for (int column = 0; column < 3; column++){
|
||||
sum += board[row][column];
|
||||
}
|
||||
if (sum == 3 || sum == -3){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean verticalWin(Integer[][] board){
|
||||
for (int column = 0; column < 3; column++){
|
||||
int sum = 0;
|
||||
for (int row = 0; row < 3; row++){
|
||||
sum += board[row][column];
|
||||
}
|
||||
if (sum == 3 || sum == -3){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public LinkedList<String> getAllPossibleBoards(){
|
||||
LinkedList<String> possibleGameStates = new LinkedList<>();
|
||||
|
||||
String[] possibleChars = new String[]{"x","o","-"};
|
||||
|
||||
for (int c1r1 = 0; c1r1 < 3; c1r1++){
|
||||
String s1 = possibleChars[c1r1];
|
||||
for (int c1r2 = 0; c1r2 < 3; c1r2++){
|
||||
String s2 = possibleChars[c1r2];
|
||||
for (int c1r3 = 0; c1r3 < 3; c1r3++){
|
||||
String s3 = possibleChars[c1r3];
|
||||
for (int c2r1 = 0; c2r1 < 3; c2r1++){
|
||||
String s4 = possibleChars[c2r1];
|
||||
for (int c2r2 = 0; c2r2 < 3; c2r2++){
|
||||
String s5 = possibleChars[c2r2];
|
||||
for(int c2r3 = 0; c2r3 <3; c2r3++){
|
||||
String s6 = possibleChars[c2r3];
|
||||
for (int c3r1 = 0; c3r1 < 3; c3r1++){
|
||||
String s7 = possibleChars[c3r1];
|
||||
for (int c3r2 = 0; c3r2 < 3; c3r2++){
|
||||
String s8 = possibleChars[c3r2];
|
||||
for (int c3r3 = 0; c3r3 < 3; c3r3++){
|
||||
String s9 = possibleChars[c3r3];
|
||||
String gameState = s1+s2+s3+s4+s5+s6+s7+s8+s9;
|
||||
possibleGameStates.add(gameState);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return possibleGameStates;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user