Starting rework of client request protocol to allow multiplayer
This commit is contained in:
@@ -9,47 +9,45 @@ public class TicTacToe_Client {
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private Engine renderEngine;
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private Client client;
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private boolean isSingleServer;
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private static String clientName;
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private boolean isPlayerOne;
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public TicTacToe_Client(){
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public TicTacToe_Client() {
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renderEngine = Engine.waitForEngine();
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}
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private void ticTacToe_gameloop(){
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//Setup
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client = new Client("server", 2589, clientName);
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client.handshake();
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isSingleServer = client.getServerType();
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if (isSingleServer){
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this.setWindowTitle(client.isPlayerOne());
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client.sendToServer("ready");
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while (client.isConnected() && !renderEngine.isWindowClosed()) {
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String message = client.getResponse();
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//Check if message is gamestate
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if (message.charAt(0) == 'x' || message.charAt(0) == '-' || message.charAt(0) == 'o') {
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this.drawBoard(message);
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this.gameFlow("userInput");
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}
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//Handle everything else
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else {
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this.gameFlow(message);
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}
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isPlayerOne = client.isPlayerOne();
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this.setWindowTitle(isPlayerOne);
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client.sendToServer("ready");
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}
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private void ticTacToe_gameloop() {
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this.drawBoard(client.getGameState());
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if (isPlayerOne){
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this.userInput();
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}
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while (client.isConnected() && !renderEngine.isWindowClosed()) {
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String message = client.getResponse();
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//Check if message is gamestate
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if (message.charAt(0) == 'x' || message.charAt(0) == '-' || message.charAt(0) == 'o') {
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this.drawBoard(message);
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}
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try {
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client.exitProcess();
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} catch (Exception e){
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e.printStackTrace();
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//Handle everything else
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else {
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this.gameFlow(message);
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}
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} else {
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this.setWindowTitle(client.isPlayerOne());
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}
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try {
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client.exitProcess();
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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private void gameFlow(String input){
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private void gameFlow(String input) {
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switch (input) {
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case "userInput":
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while(!renderEngine.isMouseClicked()){
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while (!renderEngine.isMouseClicked()) {
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try {
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Thread.sleep(100);
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} catch (InterruptedException e) {
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@@ -59,47 +57,62 @@ public class TicTacToe_Client {
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renderEngine.setMouseClicked(false);
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this.userInput();
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break;
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case "invalidInput":
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this.onInvalidInput();
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break;
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case ""
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}
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}
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private void requestOpponentMove(){
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client.sendToServer("opponentMove");
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}
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private void onGameEnd(){
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LinkedList<Integer> winCoordinates = new LinkedList<>();
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//Get winning fields
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String response = client.getResponse();
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for (String s : Arrays.copyOfRange(response.split(";"), 0, 4)) {
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winCoordinates.add(Integer.valueOf(s) * 300);
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}
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//this.drawWinningLine(winCoordinates);
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//client.exitProcess();
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try {
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Thread.sleep(1000);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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client.resetBoard();
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}
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private void onInvalidInput(){
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int column = (int) renderEngine.getCoordinates().getX() / 300;
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int row = (int) renderEngine.getCoordinates().getY() / 300;
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System.err.printf("You are not allowed to place at %d|%d%n", column, row);
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this.userInput();
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}
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private void userInput(){
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//Send command
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client.sendToServer("clientMove");
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//Send position
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client.sendToServer(String.format("%f|%f", renderEngine.getCoordinates().getX(), renderEngine.getCoordinates().getY()));
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//Get gameState
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String gameState = client.getResponse();
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if (gameState.length() == 9) {
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this.drawBoard(gameState);
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//Send command
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if (!client.getGameEnded()) {
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client.sendToServer("computerMove");
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this.drawBoard(client.getResponse());
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} else {
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LinkedList<Integer> winCoordinates = new LinkedList<>();
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//Get winning fields
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String response = client.getResponse();
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for (String s : Arrays.copyOfRange(response.split(";"), 0, 4)) {
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winCoordinates.add(Integer.valueOf(s) * 300);
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}
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//this.drawWinningLine(winCoordinates);
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//client.exitProcess();
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try {
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Thread.sleep(1000);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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client.resetBoard();
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}
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} else {
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int column = (int) renderEngine.getCoordinates().getX() / 300;
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int row = (int) renderEngine.getCoordinates().getY() / 300;
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System.err.printf("You are not allowed to place at %d|%d%n", column, row);
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}
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}
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private void userInput() {
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client.sendToServer("clientMove");
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client.sendToServer(String.format("%f|%f", renderEngine.getCoordinates().getX(), renderEngine.getCoordinates().getY()));
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//Get gameState
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String gameState = client.getResponse();
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if (gameState.length() == 9) {
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this.drawBoard(gameState);
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//Send command
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if (!client.getGameEnded()) {
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this.requestOpponentMove();
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} else {
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this.onGameEnd();
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}
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} else {
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int column = (int) renderEngine.getCoordinates().getX() / 300;
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int row = (int) renderEngine.getCoordinates().getY() / 300;
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System.err.printf("You are not allowed to place at %d|%d%n", column, row);
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}
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}
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private void drawBoard(String gameState) {
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Platform.runLater(new Runnable() {
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@@ -110,8 +123,8 @@ public class TicTacToe_Client {
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});
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}
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private void setWindowTitle(boolean isClientOne){
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if (isClientOne){
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private void setWindowTitle(boolean isClientOne) {
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if (isClientOne) {
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Platform.runLater(new Runnable() {
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@Override
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public void run() {
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@@ -129,16 +142,16 @@ public class TicTacToe_Client {
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}
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public static void main(String[] args) {
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new Thread(){
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new Thread() {
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@Override
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public void run(){
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public void run() {
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javafx.application.Application.launch(Engine.class);
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}
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}.start();
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TicTacToe_Client test = new TicTacToe_Client();
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try{
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try {
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clientName = args[0];
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} catch (Exception e){
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} catch (Exception e) {
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clientName = "testing";
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}
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test.ticTacToe_gameloop();
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@@ -92,6 +92,16 @@ public class Client {
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return isClientOne;
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}
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public String getGameState(){
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try {
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out.writeUTF("gameState");
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return this.getResponse();
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} catch (IOException e) {
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e.printStackTrace();
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}
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return "---------";
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}
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public boolean getServerType(){
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this.sendToServer("serverType");
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boolean serverType = this.getBooleanResponse("isSingleServer");
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@@ -11,13 +11,12 @@ import java.io.IOException;
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import java.net.ServerSocket;
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import java.net.Socket;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Objects;
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public class TicTacToe_Server {
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private ServerSocket serverSocket;
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private HashMap<Integer, Socket> clients;
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private HashMap<Socket, Integer> clientIds;
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private HashMap<Socket, String> clientNames;
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private HashMap<Socket, Boolean> clientMoveAuthorizations;
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private HashMap<Socket, DataOutputStream> outstreams;
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@@ -25,6 +24,7 @@ public class TicTacToe_Server {
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private TicTacToe_GameRules ticTacToe_gameRules;
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private ServerLogger serverLogger;
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private int requiredConnections;
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private boolean[] clientsReady;
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public TicTacToe_Server(int port, int requiredConnections) {
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@@ -32,12 +32,14 @@ public class TicTacToe_Server {
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serverSocket = new ServerSocket(port);
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clients = new HashMap<>();
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clientNames = new HashMap<>();
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clientIds = new HashMap<>();
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clientMoveAuthorizations = new HashMap<>();
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outstreams = new HashMap<>();
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instreams = new HashMap<>();
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ticTacToe_gameRules = new TicTacToe_GameRules();
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serverLogger = new ServerLogger();
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this.requiredConnections = requiredConnections;
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clientsReady = new boolean[requiredConnections];
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serverLogger.printLog("Server started successfully", LogType.Log);
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} catch (IOException e) {
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@@ -46,6 +48,7 @@ public class TicTacToe_Server {
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}
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private boolean isSingleServer() {
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serverLogger.printLog(""+ requiredConnections + (requiredConnections == 1), LogType.Error);
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return requiredConnections == 1;
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}
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@@ -56,6 +59,7 @@ public class TicTacToe_Server {
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while (clients.size() < requiredConnections) {
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Socket momentaryClient = serverSocket.accept();
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clients.put(id, momentaryClient);
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clientIds.put(clients.get(id), id);
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outstreams.put(momentaryClient, new DataOutputStream(momentaryClient.getOutputStream()));
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instreams.put(momentaryClient, new DataInputStream(momentaryClient.getInputStream()));
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id++;
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@@ -102,7 +106,7 @@ public class TicTacToe_Server {
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}
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}
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public String handleInput(Socket client){
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public String handleInput(Socket client) {
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String message = null;
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try {
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message = instreams.get(client).readUTF();
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@@ -117,31 +121,22 @@ public class TicTacToe_Server {
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}
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public void ticTacToe_gameloop() {
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if (isSingleServer()) {
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Socket client = clients.get(0);
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//SingleServer GameLoop
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while (!client.isClosed()) {
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//Get instruction
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this.gameFlow(handleInput(client), client);
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while (clients.size() == requiredConnections) {
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for (Socket client : clients.values()) {
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gameFlow(handleInput(client), client);
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}
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} else {
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//MultiServer GameLoop
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gameFlow("gameState");
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}
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}
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public void gameFlow(String input){
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this.gameFlow(input, null);
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}
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public void gameFlow(String input, Socket client) {
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switch (input) {
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case "ready":
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if (isSingleServer()){
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if (isSingleServer()) {
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sendGameState();
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} else {
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sendGameState(client);
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}
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clientsReady[clientIds.get(client)] = true;
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break;
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case "gameState":
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@@ -152,14 +147,12 @@ public class TicTacToe_Server {
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try {
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//Get position (X|Y)
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String position = handleInput(client);
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boolean moveAllowed = ticTacToe_gameRules.makeClientMove(position);
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boolean moveAllowed = ticTacToe_gameRules.makeClientMove(position, clientIds.get(client));
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if (moveAllowed) {
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sendGameState();
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} else {
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//send " "
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outstreams.get(client).writeUTF("userInput");
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outstreams.get(client).writeUTF("invalidInput");
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outstreams.get(client).flush();
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serverLogger.printLog("Requested userInput", LogType.Log);
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serverLogger.printLog(String.format("Move is not allowed!"), clientNames.get(client), LogType.Error);
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}
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} catch (IOException e) {
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@@ -167,21 +160,35 @@ public class TicTacToe_Server {
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}
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break;
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case "computerMove":
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ticTacToe_gameRules.makeComputerMove();
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case "opponentMove":
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if (isSingleServer()) {
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ticTacToe_gameRules.makeComputerMove();
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serverLogger.printLog("Made computer move", LogType.Log);
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} else {
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//request move from other player
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try {
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outstreams.get(1-clientIds.get(client)).writeUTF("userInput");
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outstreams.get(client).flush();
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serverLogger.printLog("Requested opponent userInput", clientNames.get(1-clientIds.get(client)), LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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sendGameState();
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try {
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outstreams.get(client).writeUTF("userInput");
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outstreams.get(client).flush();
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serverLogger.printLog("Requested userInput", LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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if (isSingleServer()) {
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try {
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outstreams.get(client).writeUTF("userInput");
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outstreams.get(client).flush();
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serverLogger.printLog("Requested userInput", LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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break;
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case "serverType":
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try {
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outstreams.get(client).writeBoolean(true);
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outstreams.get(client).writeBoolean(isSingleServer());
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outstreams.get(client).flush();
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serverLogger.printLog("Sent serverType", Boolean.toString(true), clientNames.get(client), LogType.Log);
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} catch (IOException e) {
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@@ -190,19 +197,11 @@ public class TicTacToe_Server {
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break;
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case "isClientOne":
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for (Map.Entry<Integer, Socket> entry : clients.entrySet()) {
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if (Objects.equals(client, entry.getValue())) {
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try {
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boolean isClientOne = entry.getKey() == 0;
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outstreams.get(client).writeBoolean(isClientOne);
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outstreams.get(client).flush();
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serverLogger.printLog("Sent isPlayerOne", Boolean.toString(isClientOne), clientNames.get(client), LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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}
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} else {
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serverLogger.printLog("Current client not in clients!", LogType.Error);
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}
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boolean isClientOne = clientIds.get(client) == 0;
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try {
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outstreams.get(client).writeBoolean(isClientOne);
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} catch (IOException e) {
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e.printStackTrace();
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}
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break;
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@@ -12,7 +12,7 @@ public class TicTacToe_GameRules {
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Point startWin, endWin;
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public TicTacToe_GameRules(){
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gameState = "---------";
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gameState = "o--x-o--x";
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}
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public void resetGameState() {
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@@ -34,13 +34,13 @@ public class TicTacToe_GameRules {
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board = this.convertToNumbers(gameState);
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}
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public boolean makeClientMove(String input) {
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public boolean makeClientMove(String input, int id) {
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int column = Double.valueOf(input.split("\\|")[0]).intValue() / 300;
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int row = Double.valueOf(input.split("\\|")[1]).intValue() / 300;
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int index = column * 3 + row;
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if (isLegalMove(column, row)) {
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makeMoveOnBoard(index, 0);
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makeMoveOnBoard(index, id);
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return true;
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} else {
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return false;
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@@ -144,7 +144,6 @@ public class TicTacToe_GameRules {
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return horizontalWin() || verticalWin() || diagonalWin();
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}
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public Point[] getWinCoordinates(){
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return new Point[]{startWin, endWin};
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}
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