Reworked protocol between server and client
- Changed successCodes from int to boolean - Added exception handling for better debugging in TicTacToe_Client - fixed bug that disallowed singleplayer mode
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
import javafx.application.Platform;
|
||||
import logging.LogType;
|
||||
import networking.Client;
|
||||
import render.Engine;
|
||||
|
||||
@@ -11,26 +12,29 @@ public class TicTacToe_Client {
|
||||
private Client client;
|
||||
private static String clientName;
|
||||
private boolean isPlayerOne;
|
||||
private boolean isAllowedToMove;
|
||||
|
||||
public TicTacToe_Client() {
|
||||
renderEngine = Engine.waitForEngine();
|
||||
client = new Client("server", 2589, clientName);
|
||||
client.handshake();
|
||||
isPlayerOne = client.isPlayerOne();
|
||||
isAllowedToMove = isPlayerOne;
|
||||
this.setWindowTitle(isPlayerOne);
|
||||
client.sendToServer("ready");
|
||||
}
|
||||
|
||||
private void ticTacToe_gameloop() {
|
||||
this.drawBoard(client.getGameState());
|
||||
if (isPlayerOne){
|
||||
this.userInput();
|
||||
}
|
||||
while (client.isConnected() && !renderEngine.isWindowClosed()) {
|
||||
client.printLog("Waiting for data", true, LogType.Log);
|
||||
String message = client.getResponse();
|
||||
//Check if message is gamestate
|
||||
if (message.charAt(0) == 'x' || message.charAt(0) == '-' || message.charAt(0) == 'o') {
|
||||
if (message.matches("([xo-]){9}")) {
|
||||
client.printLog("Board updated", true, LogType.Log);
|
||||
this.drawBoard(message);
|
||||
if (isAllowedToMove){
|
||||
this.gameFlow("userInput");
|
||||
}
|
||||
}
|
||||
//Handle everything else
|
||||
else {
|
||||
@@ -46,6 +50,11 @@ public class TicTacToe_Client {
|
||||
|
||||
private void gameFlow(String input) {
|
||||
switch (input) {
|
||||
case "opponentMove":
|
||||
//if opponent makes move allow a move
|
||||
isAllowedToMove = true;
|
||||
break;
|
||||
|
||||
case "userInput":
|
||||
while (!renderEngine.isMouseClicked()) {
|
||||
try {
|
||||
@@ -55,21 +64,21 @@ public class TicTacToe_Client {
|
||||
}
|
||||
}
|
||||
renderEngine.setMouseClicked(false);
|
||||
isAllowedToMove = false;
|
||||
this.userInput();
|
||||
break;
|
||||
|
||||
case "invalidInput":
|
||||
isAllowedToMove = true;
|
||||
this.onInvalidInput();
|
||||
break;
|
||||
|
||||
case ""
|
||||
case "gameEnded":
|
||||
this.onGameEnd();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void requestOpponentMove(){
|
||||
client.sendToServer("opponentMove");
|
||||
}
|
||||
|
||||
private void onGameEnd(){
|
||||
LinkedList<Integer> winCoordinates = new LinkedList<>();
|
||||
//Get winning fields
|
||||
@@ -91,27 +100,12 @@ public class TicTacToe_Client {
|
||||
int column = (int) renderEngine.getCoordinates().getX() / 300;
|
||||
int row = (int) renderEngine.getCoordinates().getY() / 300;
|
||||
System.err.printf("You are not allowed to place at %d|%d%n", column, row);
|
||||
this.userInput();
|
||||
this.gameFlow("userInput");
|
||||
}
|
||||
|
||||
private void userInput() {
|
||||
client.sendToServer("clientMove");
|
||||
client.sendToServer(String.format("%f|%f", renderEngine.getCoordinates().getX(), renderEngine.getCoordinates().getY()));
|
||||
//Get gameState
|
||||
String gameState = client.getResponse();
|
||||
if (gameState.length() == 9) {
|
||||
this.drawBoard(gameState);
|
||||
//Send command
|
||||
if (!client.getGameEnded()) {
|
||||
this.requestOpponentMove();
|
||||
} else {
|
||||
this.onGameEnd();
|
||||
}
|
||||
} else {
|
||||
int column = (int) renderEngine.getCoordinates().getX() / 300;
|
||||
int row = (int) renderEngine.getCoordinates().getY() / 300;
|
||||
System.err.printf("You are not allowed to place at %d|%d%n", column, row);
|
||||
}
|
||||
}
|
||||
|
||||
private void drawBoard(String gameState) {
|
||||
@@ -148,12 +142,12 @@ public class TicTacToe_Client {
|
||||
javafx.application.Application.launch(Engine.class);
|
||||
}
|
||||
}.start();
|
||||
TicTacToe_Client test = new TicTacToe_Client();
|
||||
try {
|
||||
clientName = args[0];
|
||||
} catch (Exception e) {
|
||||
clientName = "testing";
|
||||
}
|
||||
TicTacToe_Client test = new TicTacToe_Client();
|
||||
test.ticTacToe_gameloop();
|
||||
}
|
||||
|
||||
|
||||
@@ -54,8 +54,8 @@ public class ClientLogger {
|
||||
this.printLog(message, "server", success, logType);
|
||||
}
|
||||
|
||||
public void printConfirmation(int code){
|
||||
if (code == 200){
|
||||
public void printConfirmation(boolean success){
|
||||
if (success){
|
||||
printLog(" Status: sent!", true, LogType.Log);
|
||||
} else {
|
||||
printLog(" Status: not sent!", false, LogType.Log);
|
||||
|
||||
@@ -7,7 +7,7 @@ import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.net.Socket;
|
||||
import java.util.Scanner;
|
||||
import java.util.Arrays;
|
||||
|
||||
public class Client {
|
||||
private Socket serverSocket;
|
||||
@@ -39,7 +39,7 @@ public class Client {
|
||||
try {
|
||||
out.writeInt(165313125);
|
||||
out.flush();
|
||||
success = in.readInt() == 200;
|
||||
success = in.readBoolean();
|
||||
if (success) {
|
||||
out.writeUTF(name);
|
||||
out.flush();
|
||||
@@ -54,11 +54,37 @@ public class Client {
|
||||
}
|
||||
|
||||
public void sendToServer(String message) {
|
||||
int availableBits = 0;
|
||||
try {
|
||||
out.writeUTF(message);
|
||||
out.flush();
|
||||
success = in.readInt() == 200;
|
||||
boolean success = in.readBoolean();
|
||||
clientLogger.printLog(String.format("Sent the message: %s", message), serverName, success, LogType.Output);
|
||||
if(in.available() > 0){
|
||||
availableBits = in.available();
|
||||
throw new Exception("More than just a boolean sent");
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
} catch (Exception e) {
|
||||
this.exitProcess();
|
||||
this.printInputStream();
|
||||
e.printStackTrace();
|
||||
System.exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
private void printInputStream(){
|
||||
try {
|
||||
byte[] inputBytes = in.readAllBytes();
|
||||
for (byte b: inputBytes) {
|
||||
if (b == 1 || b == 0){
|
||||
System.out.println(b == 1);
|
||||
}
|
||||
System.out.print(Character.toString(b));
|
||||
}
|
||||
System.out.println(Arrays.toString(inputBytes));
|
||||
System.out.print("\n");
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
@@ -124,7 +150,7 @@ public class Client {
|
||||
try {
|
||||
out.writeUTF("exit");
|
||||
out.flush();
|
||||
success = in.readInt()==200;
|
||||
success = in.readBoolean();
|
||||
clientLogger.printLog("Closing connection to server", serverName, success, LogType.Log);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
@@ -135,7 +161,7 @@ public class Client {
|
||||
try {
|
||||
out.writeUTF("reset");
|
||||
out.flush();
|
||||
success = in.readInt()==200;
|
||||
success = in.readBoolean();
|
||||
clientLogger.printLog("Resetting board", serverName, success, LogType.Log);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
@@ -150,8 +176,8 @@ public class Client {
|
||||
authorizedToMove = isAuthorizedToMove;
|
||||
}
|
||||
|
||||
public void printLog(String message, boolean success){
|
||||
clientLogger.printLog(message, success, LogType.Log);
|
||||
public void printLog(String message, boolean success, LogType logType){
|
||||
clientLogger.printLog(message, success, logType);
|
||||
}
|
||||
|
||||
public boolean isConnected(){
|
||||
|
||||
@@ -64,7 +64,6 @@ public class Engine extends Application {
|
||||
}
|
||||
|
||||
public void updateTitle(String title) {
|
||||
System.out.println("title: " + title);
|
||||
primaryStage.setTitle(title);
|
||||
}
|
||||
|
||||
@@ -87,10 +86,6 @@ public class Engine extends Application {
|
||||
}
|
||||
|
||||
public void drawBoard(String gameState) {
|
||||
if (gameState.length() != 9) {
|
||||
System.err.println("Wrong length of gameState string");
|
||||
return;
|
||||
}
|
||||
if (gameState.equals("---------")) {
|
||||
grid.getChildren().clear();
|
||||
}
|
||||
|
||||
@@ -18,7 +18,6 @@ public class TicTacToe_Server {
|
||||
private HashMap<Integer, Socket> clients;
|
||||
private HashMap<Socket, Integer> clientIds;
|
||||
private HashMap<Socket, String> clientNames;
|
||||
private HashMap<Socket, Boolean> clientMoveAuthorizations;
|
||||
private HashMap<Socket, DataOutputStream> outstreams;
|
||||
private HashMap<Socket, DataInputStream> instreams;
|
||||
private TicTacToe_GameRules ticTacToe_gameRules;
|
||||
@@ -33,7 +32,6 @@ public class TicTacToe_Server {
|
||||
clients = new HashMap<>();
|
||||
clientNames = new HashMap<>();
|
||||
clientIds = new HashMap<>();
|
||||
clientMoveAuthorizations = new HashMap<>();
|
||||
outstreams = new HashMap<>();
|
||||
instreams = new HashMap<>();
|
||||
ticTacToe_gameRules = new TicTacToe_GameRules();
|
||||
@@ -48,10 +46,18 @@ public class TicTacToe_Server {
|
||||
}
|
||||
|
||||
private boolean isSingleServer() {
|
||||
serverLogger.printLog(""+ requiredConnections + (requiredConnections == 1), LogType.Error);
|
||||
return requiredConnections == 1;
|
||||
}
|
||||
|
||||
private boolean allClientsReady(){
|
||||
for (boolean status: clientsReady) {
|
||||
if (status == false){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void connectClients() {
|
||||
try {
|
||||
int id = 0;
|
||||
@@ -74,7 +80,7 @@ public class TicTacToe_Server {
|
||||
try {
|
||||
int handshakeValue = instreams.get(client).readInt();
|
||||
if (handshakeValue == 165313125) {
|
||||
outstreams.get(client).writeInt(200);
|
||||
outstreams.get(client).writeBoolean(true);
|
||||
outstreams.get(client).flush();
|
||||
clientNames.put(client, instreams.get(client).readUTF());
|
||||
serverLogger.printLog(String.format("Client \"%s\" got connected", clientNames.get(client)), LogType.Log);
|
||||
@@ -109,11 +115,12 @@ public class TicTacToe_Server {
|
||||
public String handleInput(Socket client) {
|
||||
String message = null;
|
||||
try {
|
||||
serverLogger.printLog("Waiting for input...", LogType.Log);
|
||||
message = instreams.get(client).readUTF();
|
||||
serverLogger.printLog(message, clientNames.get(client), LogType.Message);
|
||||
outstreams.get(client).writeInt(200);
|
||||
outstreams.get(client).writeBoolean(true);
|
||||
outstreams.get(client).flush();
|
||||
serverLogger.printLog("Sent verification code", "200", clientNames.get(client), LogType.Log);
|
||||
serverLogger.printLog("Sent verification code", Boolean.toString(true), clientNames.get(client), LogType.Log);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
@@ -121,6 +128,11 @@ public class TicTacToe_Server {
|
||||
}
|
||||
|
||||
public void ticTacToe_gameloop() {
|
||||
while (!allClientsReady()) {
|
||||
for (Socket client : clients.values()) {
|
||||
gameFlow(handleInput(client), client);
|
||||
}
|
||||
}
|
||||
while (clients.size() == requiredConnections) {
|
||||
for (Socket client : clients.values()) {
|
||||
gameFlow(handleInput(client), client);
|
||||
@@ -149,7 +161,25 @@ public class TicTacToe_Server {
|
||||
String position = handleInput(client);
|
||||
boolean moveAllowed = ticTacToe_gameRules.makeClientMove(position, clientIds.get(client));
|
||||
if (moveAllowed) {
|
||||
if (ticTacToe_gameRules.gameEnded()){
|
||||
for (DataOutputStream outputStream : outstreams.values()) {
|
||||
outputStream.writeUTF("gameEnded");
|
||||
outputStream.flush();
|
||||
}
|
||||
}
|
||||
if (!isSingleServer()) {
|
||||
outstreams.get(clients.get(1 - clientIds.get(client))).writeUTF("opponentMove");
|
||||
outstreams.get(clients.get(1 - clientIds.get(client))).flush();
|
||||
sendGameState();
|
||||
} else {
|
||||
sendGameState();
|
||||
ticTacToe_gameRules.makeComputerMove();
|
||||
serverLogger.printLog("Trigger computer move", LogType.Log);
|
||||
outstreams.get(client).writeUTF("opponentMove");
|
||||
outstreams.get(client).flush();
|
||||
sendGameState();
|
||||
}
|
||||
|
||||
} else {
|
||||
outstreams.get(client).writeUTF("invalidInput");
|
||||
outstreams.get(client).flush();
|
||||
@@ -160,32 +190,6 @@ public class TicTacToe_Server {
|
||||
}
|
||||
break;
|
||||
|
||||
case "opponentMove":
|
||||
if (isSingleServer()) {
|
||||
ticTacToe_gameRules.makeComputerMove();
|
||||
serverLogger.printLog("Made computer move", LogType.Log);
|
||||
} else {
|
||||
//request move from other player
|
||||
try {
|
||||
outstreams.get(1-clientIds.get(client)).writeUTF("userInput");
|
||||
outstreams.get(client).flush();
|
||||
serverLogger.printLog("Requested opponent userInput", clientNames.get(1-clientIds.get(client)), LogType.Log);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
sendGameState();
|
||||
if (isSingleServer()) {
|
||||
try {
|
||||
outstreams.get(client).writeUTF("userInput");
|
||||
outstreams.get(client).flush();
|
||||
serverLogger.printLog("Requested userInput", LogType.Log);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case "serverType":
|
||||
try {
|
||||
outstreams.get(client).writeBoolean(isSingleServer());
|
||||
|
||||
Reference in New Issue
Block a user