package networking; import game.TicTacToe_Server; import logging.LogType; import logging.ServerLogger; import java.io.*; import java.net.ServerSocket; import java.net.Socket; import java.util.HashMap; import java.util.Scanner; public class Server { private ServerSocket serverSocket; private HashMap clients; private HashMap clientNames; private HashMap outstreams; private HashMap instreams; private TicTacToe_Server ticTacToe_server; private ServerLogger serverLogger; private Scanner scanner; private int requiredConnections; public Server(int port){ try { serverSocket = new ServerSocket(port); clients = new HashMap<>(); clientNames = new HashMap<>(); outstreams = new HashMap<>(); instreams = new HashMap<>(); ticTacToe_server = new TicTacToe_Server(); scanner = new Scanner(System.in); serverLogger = new ServerLogger(); requiredConnections = 1; serverLogger.printLog("Server started successfully", LogType.Log); } catch (IOException e) { e.printStackTrace(); } } public void connectClients(){ try { int id = 0; serverLogger.printLog(String.format("Waiting for %d clients to connect ...", requiredConnections), LogType.Log); while(clients.size() < requiredConnections) { Socket momentaryClient = serverSocket.accept(); clients.put(id, momentaryClient); outstreams.put(momentaryClient, new DataOutputStream(momentaryClient.getOutputStream())); instreams.put(momentaryClient, new DataInputStream(momentaryClient.getInputStream())); id++; } } catch (IOException e) { e.printStackTrace(); } } public void handshake(){ for (Socket client: clients.values()) { try { int handshakeValue = instreams.get(client).readInt(); if (handshakeValue == 165313125) { outstreams.get(client).writeInt(200); outstreams.get(client).flush(); clientNames.put(client, instreams.get(client).readUTF()); outstreams.get(client).writeUTF(serverSocket.getInetAddress().getHostAddress()+":"+serverSocket.getLocalPort()); outstreams.get(client).flush(); serverLogger.printLog(String.format("%s got connected", clientNames.get(client)), LogType.Log); } else { outstreams.get(client).writeInt(403); outstreams.get(client).flush(); } } catch (IOException e) { e.printStackTrace(); } } } public void ticTacToe_gameloop(){ for (Socket client: clients.values()) { try { while (!client.isClosed()) { String message = instreams.get(client).readUTF(); serverLogger.printLog(message, clientNames.get(client), LogType.Message); outstreams.get(client).writeInt(200); outstreams.get(client).flush(); serverLogger.printLog("Sent verification code", clientNames.get(client), LogType.Log); this.gameFlow(message, client); } } catch (IOException e) { e.printStackTrace(); try { client.close(); } catch (IOException ioException) { ioException.printStackTrace(); } } } } public void gameFlow(String input, Socket client){ switch (input){ case "gameState": try { outstreams.get(client).writeUTF(ticTacToe_server.getGameState()); outstreams.get(client).flush(); serverLogger.printLog("Sent gameState", clientNames.get(client), LogType.Log); break; } catch (IOException e) { e.printStackTrace(); } case "update": try { String position = instreams.get(client).readUTF(); serverLogger.printLog(position, clientNames.get(client), LogType.Message); outstreams.get(client).writeInt(200); outstreams.get(client).flush(); serverLogger.printLog("Sent verification code", clientNames.get(client), LogType.Log); int verificationCode = ticTacToe_server.makeClientMove(position); if (verificationCode == 200) { String gameState = ticTacToe_server.getGameState(); outstreams.get(client).writeUTF(gameState); outstreams.get(client).flush(); serverLogger.printLog(String.format("Sent gameState: %s", gameState), clientNames.get(client), LogType.Log); break; } else { outstreams.get(client).writeUTF(" "); outstreams.get(client).flush(); serverLogger.printLog(String.format("Move is not allowed!"), clientNames.get(client), LogType.Error); break; } } catch (IOException e) { e.printStackTrace(); } case "exit()": try { outstreams.get(client).writeInt(200); outstreams.get(client).flush(); outstreams.get(client).close(); instreams.get(client).close(); client.close(); serverLogger.printLog(String.format("%s closed the connection",clientNames.get(client)), LogType.Log); break; } catch (IOException e) { e.printStackTrace(); } } } public static void main(String[] args) { Server server = new Server(2589); server.connectClients(); server.handshake(); server.ticTacToe_gameloop(); } }