Files
TicTacToe-Multiplayer/Server/src/networking/TicTacToe_Server.java

254 lines
9.2 KiB
Java

package networking;
import logging.LogType;
import logging.ServerLogger;
import res.TicTacToe_GameRules;
import java.awt.*;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.HashMap;
import java.util.Map;
import java.util.Objects;
public class TicTacToe_Server {
private ServerSocket serverSocket;
private HashMap<Integer, Socket> clients;
private HashMap<Socket, String> clientNames;
private HashMap<Socket, Boolean> clientMoveAuthorizations;
private HashMap<Socket, DataOutputStream> outstreams;
private HashMap<Socket, DataInputStream> instreams;
private TicTacToe_GameRules ticTacToe_gameRules;
private ServerLogger serverLogger;
private int requiredConnections;
public TicTacToe_Server(int port, int requiredConnections) {
try {
serverSocket = new ServerSocket(port);
clients = new HashMap<>();
clientNames = new HashMap<>();
clientMoveAuthorizations = new HashMap<>();
outstreams = new HashMap<>();
instreams = new HashMap<>();
ticTacToe_gameRules = new TicTacToe_GameRules();
serverLogger = new ServerLogger();
this.requiredConnections = requiredConnections;
serverLogger.printLog("Server started successfully", LogType.Log);
} catch (IOException e) {
e.printStackTrace();
}
}
private boolean isSingleServer() {
return requiredConnections == 1;
}
public void connectClients() {
try {
int id = 0;
serverLogger.printLog(String.format("Waiting for %d clients to connect ...", requiredConnections), LogType.Log);
while (clients.size() < requiredConnections) {
Socket momentaryClient = serverSocket.accept();
clients.put(id, momentaryClient);
outstreams.put(momentaryClient, new DataOutputStream(momentaryClient.getOutputStream()));
instreams.put(momentaryClient, new DataInputStream(momentaryClient.getInputStream()));
id++;
}
} catch (IOException e) {
e.printStackTrace();
}
}
public void handshake() {
for (Socket client : clients.values()) {
try {
int handshakeValue = instreams.get(client).readInt();
if (handshakeValue == 165313125) {
outstreams.get(client).writeInt(200);
outstreams.get(client).flush();
clientNames.put(client, instreams.get(client).readUTF());
serverLogger.printLog(String.format("Client \"%s\" got connected", clientNames.get(client)), LogType.Log);
} else {
outstreams.get(client).writeInt(403);
outstreams.get(client).flush();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
public void sendGameState() {
for (Socket client : clients.values()) {
sendGameState(client);
}
}
public void sendGameState(Socket client) {
try {
String gameState = ticTacToe_gameRules.getGameState();
outstreams.get(client).writeUTF(gameState);
outstreams.get(client).flush();
serverLogger.printLog("Sent gameState", gameState, clientNames.get(client), LogType.Log);
} catch (IOException e) {
e.printStackTrace();
}
}
public String handleInput(Socket client){
String message = null;
try {
message = instreams.get(client).readUTF();
serverLogger.printLog(message, clientNames.get(client), LogType.Message);
outstreams.get(client).writeInt(200);
outstreams.get(client).flush();
serverLogger.printLog("Sent verification code", "200", clientNames.get(client), LogType.Log);
} catch (IOException e) {
e.printStackTrace();
}
return message;
}
public void ticTacToe_gameloop() {
if (isSingleServer()) {
Socket client = clients.get(0);
//SingleServer GameLoop
while (!client.isClosed()) {
//Get instruction
this.gameFlow(handleInput(client), client);
}
} else {
//MultiServer GameLoop
gameFlow("gameState");
}
}
public void gameFlow(String input){
this.gameFlow(input, null);
}
public void gameFlow(String input, Socket client) {
switch (input) {
case "ready":
if (isSingleServer()){
sendGameState();
} else {
sendGameState(client);
}
break;
case "gameState":
sendGameState();
break;
case "clientMove":
try {
//Get position (X|Y)
String position = handleInput(client);
boolean moveAllowed = ticTacToe_gameRules.makeClientMove(position);
if (moveAllowed) {
sendGameState();
} else {
//send " "
outstreams.get(client).writeUTF("userInput");
outstreams.get(client).flush();
serverLogger.printLog("Requested userInput", LogType.Log);
serverLogger.printLog(String.format("Move is not allowed!"), clientNames.get(client), LogType.Error);
}
} catch (IOException e) {
e.printStackTrace();
}
break;
case "computerMove":
ticTacToe_gameRules.makeComputerMove();
sendGameState();
try {
outstreams.get(client).writeUTF("userInput");
outstreams.get(client).flush();
serverLogger.printLog("Requested userInput", LogType.Log);
} catch (IOException e) {
e.printStackTrace();
}
break;
case "serverType":
try {
outstreams.get(client).writeBoolean(true);
outstreams.get(client).flush();
serverLogger.printLog("Sent serverType", Boolean.toString(true), clientNames.get(client), LogType.Log);
} catch (IOException e) {
e.printStackTrace();
}
break;
case "isClientOne":
for (Map.Entry<Integer, Socket> entry : clients.entrySet()) {
if (Objects.equals(client, entry.getValue())) {
try {
boolean isClientOne = entry.getKey() == 0;
outstreams.get(client).writeBoolean(isClientOne);
outstreams.get(client).flush();
serverLogger.printLog("Sent isPlayerOne", Boolean.toString(isClientOne), clientNames.get(client), LogType.Log);
} catch (IOException e) {
e.printStackTrace();
}
} else {
serverLogger.printLog("Current client not in clients!", LogType.Error);
}
}
break;
case "gameEnded":
try {
boolean gameEnded = ticTacToe_gameRules.gameEnded();
outstreams.get(client).writeBoolean(gameEnded);
if (gameEnded) {
//send coordinates
String coordinates = "";
for (Point point : ticTacToe_gameRules.getWinCoordinates()) {
coordinates += point.x + ";" + point.y + ";";
}
//send winning fields
outstreams.get(client).writeUTF(coordinates);
serverLogger.printLog("Winning coordinates got sent", coordinates, clientNames.get(client), LogType.Log);
}
} catch (IOException e) {
e.printStackTrace();
}
break;
case "exit":
try {
outstreams.get(client).close();
instreams.get(client).close();
client.close();
serverLogger.printLog(String.format("%s closed the connection", clientNames.get(client)), LogType.Log);
} catch (IOException e) {
e.printStackTrace();
}
break;
case "reset":
ticTacToe_gameRules.resetGameState();
this.sendGameState();
break;
}
}
public static void main(String[] args) {
TicTacToe_Server server = new TicTacToe_Server(2589, Integer.valueOf(args[0]));
server.connectClients();
server.handshake();
server.ticTacToe_gameloop();
}
}