Files
TicTacToe-Multiplayer/Server/src/networking/SinglePlayerServer.java

233 lines
9.0 KiB
Java

package networking;
import res.TicTacToe_Server;
import logging.LogType;
import logging.ServerLogger;
import java.awt.*;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.HashMap;
import java.util.Map;
import java.util.Objects;
import java.util.Scanner;
public class SinglePlayerServer {
private ServerSocket serverSocket;
private HashMap<Integer, Socket> clients;
private HashMap<Socket, String> clientNames;
private HashMap<Socket, DataOutputStream> outstreams;
private HashMap<Socket, DataInputStream> instreams;
private TicTacToe_Server ticTacToe_server;
private ServerLogger serverLogger;
private Scanner scanner;
private int requiredConnections;
public SinglePlayerServer(int port){
try {
serverSocket = new ServerSocket(port);
clients = new HashMap<>();
clientNames = new HashMap<>();
outstreams = new HashMap<>();
instreams = new HashMap<>();
ticTacToe_server = new TicTacToe_Server();
scanner = new Scanner(System.in);
serverLogger = new ServerLogger();
requiredConnections = 1;
serverLogger.printLog("Server started successfully", LogType.Log);
} catch (IOException e) {
e.printStackTrace();
}
}
public void connectClients(){
try {
int id = 0;
serverLogger.printLog(String.format("Waiting for %d clients to connect ...", requiredConnections), LogType.Log);
while(clients.size() < requiredConnections) {
Socket momentaryClient = serverSocket.accept();
clients.put(id, momentaryClient);
outstreams.put(momentaryClient, new DataOutputStream(momentaryClient.getOutputStream()));
instreams.put(momentaryClient, new DataInputStream(momentaryClient.getInputStream()));
id++;
}
} catch (IOException e) {
e.printStackTrace();
}
}
public void handshake(){
for (Socket client: clients.values()) {
try {
int handshakeValue = instreams.get(client).readInt();
if (handshakeValue == 165313125) {
outstreams.get(client).writeInt(200);
outstreams.get(client).flush();
clientNames.put(client, instreams.get(client).readUTF());
serverLogger.printLog(String.format("Client: \"%s\" got connected", clientNames.get(client)), LogType.Log);
} else {
outstreams.get(client).writeInt(403);
outstreams.get(client).flush();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
public void ticTacToe_gameloop(){
for (Socket client: clients.values()) {
try {
while (!client.isClosed()) {
//Get instruction
String message = instreams.get(client).readUTF();
serverLogger.printLog(message, clientNames.get(client), LogType.Message);
outstreams.get(client).writeInt(200);
outstreams.get(client).flush();
serverLogger.printLog("Sent verification code", "200", clientNames.get(client), LogType.Log);
this.gameFlow(message, client);
}
} catch (IOException e) {
e.printStackTrace();
try {
client.close();
} catch (IOException ioException) {
ioException.printStackTrace();
}
}
}
}
public void sendGameState(Socket client){
try {
String gameState = ticTacToe_server.getGameState();
outstreams.get(client).writeUTF(gameState);
outstreams.get(client).flush();
serverLogger.printLog("Sent gameState", gameState, clientNames.get(client), LogType.Log);
} catch (IOException e) {
e.printStackTrace();
}
}
public void gameFlow(String input, Socket client){
switch (input){
case "ready":
gameFlow("gameState", client);
break;
case "gameState":
sendGameState(client);
break;
case "clientMove":
try {
//Get position (X|Y)
String position = instreams.get(client).readUTF();
serverLogger.printLog(position, clientNames.get(client), LogType.Message);
//Send confirmation (2ßß)
outstreams.get(client).writeInt(200);
outstreams.get(client).flush();
serverLogger.printLog("Sent verification code", "200", clientNames.get(client), LogType.Log);
boolean moveAllowed = ticTacToe_server.makeClientMove(position);
if (moveAllowed) {
sendGameState(client);
} else {
//send " "
outstreams.get(client).writeUTF("userInput");
outstreams.get(client).flush();
serverLogger.printLog("Requested userInput", LogType.Log);
serverLogger.printLog(String.format("Move is not allowed!"), clientNames.get(client), LogType.Error);
}
} catch (IOException e) {
e.printStackTrace();
}
break;
case "computerMove":
ticTacToe_server.makeComputerMove();
sendGameState(client);
try {
outstreams.get(client).writeUTF("userInput");
outstreams.get(client).flush();
serverLogger.printLog("Requested userInput", LogType.Log);
} catch (IOException e) {
e.printStackTrace();
}
break;
case "serverType":
try {
outstreams.get(client).writeBoolean(true);
outstreams.get(client).flush();
serverLogger.printLog("Sent serverType", Boolean.toString(true), clientNames.get(client), LogType.Log);
} catch (IOException e) {
e.printStackTrace();
}
break;
case "isClientOne":
for (Map.Entry<Integer, Socket> entry : clients.entrySet()) {
if (Objects.equals(client, entry.getValue())) {
try {
boolean isClientOne = entry.getKey() == 0;
outstreams.get(client).writeBoolean(isClientOne);
outstreams.get(client).flush();
serverLogger.printLog("Sent isPlayerOne", Boolean.toString(isClientOne), clientNames.get(client), LogType.Log);
} catch (IOException e) {
e.printStackTrace();
}
} else {
serverLogger.printLog("Current client not in clients!", LogType.Error);
}
}
break;
case "gameEnded":
try {
boolean gameEnded = ticTacToe_server.gameEnded();
outstreams.get(client).writeBoolean(gameEnded);
if (gameEnded) {
//send coordinates
String coordinates = "";
for (Point point: ticTacToe_server.getWinCoordinates()) {
coordinates += point.x + ";" + point.y + ";";
}
//send winning fields
outstreams.get(client).writeUTF(coordinates);
serverLogger.printLog("Winning coordinates got sent", coordinates, clientNames.get(client), LogType.Log);
}
} catch (IOException e) {
e.printStackTrace();
}
break;
case "exit":
try {
outstreams.get(client).close();
instreams.get(client).close();
client.close();
serverLogger.printLog(String.format("%s closed the connection",clientNames.get(client)), LogType.Log);
} catch (IOException e) {
e.printStackTrace();
}
break;
case "reset":
ticTacToe_server.resetGameState();
this.sendGameState(client);
break;
}
}
public static void main(String[] args) {
SinglePlayerServer server = new SinglePlayerServer(2589);
server.connectClients();
server.handshake();
server.ticTacToe_gameloop();
}
}