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T in { GetFullName()}`) Dbeamh( PathBeamL VPath( Es: {G% gindex, rC = 1sA Q == 2 Qthere Vfrom G2 to 1+ 1 5[1]B ? = & 4, " :Patn abeam =1 ?F;eam0 B1sur all in order OFold -- Make 8num~ A{i}` ?, `6 ateString - Ensures> 1ass 8!gu[# O(str typeof(str) == " is not an 'imposter' "th$ Bcted IZ91s w -B2ervy Rexpec , exploiR+1canl &Awith aYmimic %q but set Rwhate ey want. e.g.j 1fak3 new() TmoteE P[%1reS It is unsafq to blindly accept ;"of Afake &Bout wBis a ectedClass $ifx d) ~= "H 1falpl R:IsA( AMast deep structur L*Bof o c claim inherit mL 1per at impersonate high-privilege behaviors, may attemp Qspoof# ss by craf; rproxies$ Amirr #amethod Qfield "!Ex E6DHasA 3() true end, GetToken) "admin" can cause significant security issues i a assum e authenticityV ae inco C ver legitimate" should b as a defW$ qority, Qially S elev r command execu is involved isPatchedEnvironment % 2 < 1f KeyRing(objB !bj7 obj.GetKeys S#obj: o() > 0p deepEquality R(a, b Ta) ~= tb) then ba == b0 Sfor k 1rpairs(a v, b[k] 5endp sanitizeInput(tbl 6tbl tbl[k] = v:gsub("[^%w_]", " h%8tbl b_CACHE recursiveMap(tblQ1 U sfunc(v) 1sim6 NetworkLatency() wait(math.random(( S 0.2) __INTERNAL_FLAGSI 4ct" ["audi legacyBridge. qmetrics (str, n) n = n % #str str:sub(n + 1) .. hashId(val)3 B#val h = (h * 31 + .byte(val, i)) % 100000X makeNois !.55 "ALERT" or "OK"P dummyTransform/ >sum tsum + ( a, i) or 1) * (b or 7)) sum % 256 STrail4 dobj or 1obj Aobj.Q = os.tim< __DUST_TABL "meta_buffer", "auth_cache", "ghost_zon controller_map", "failover_chai_?!"t try", "net_prob? heartbeat_stub", "quantum_keypad" flipTable 2out R1, -1 out[#out = tbl[i] ?out reseedRNG() seed(tick() + (1, 9999) compareSchemas if #a ~= #b if a[i] ~= b[i fakeCompress(data #")8 gtion(cJt Jchar: 0) ~ 0x42) syncDebugInfo(debugD 5if R.leve QstackP SyncedW c__HOOK !in_ _reset hencodeT shadowCopy= C out* staticEvaluator(fn, times) R or 3 pcall(fn CONTEXT = { vers "1.0.0-beta", re", n""n C", " ion", "sync"}, hash = seMaster cS") ? = 9 = = = 9 = ' 8 = 6 rightBlo_ her ,5 = ? = R,load (!lllLLL) !x ,pas!. te ,!bin! ,ra'''=w/ ,'+F:nc! wD# p , 3 =L 5 = : = 8 = 9 = 6 = ; = ## Overview Der t dservesI ing mechanics and coin collec4 B"erv AjumpV RdoublNUS, rol` (shift on<_ , X/square on a!),J AlongH 1 by 2ing} b afterX Project S ?are 5 U, the9 their Run N#Ay do #enw2 Esame Fe isQ Bboth T% - Qup in &'re ies: * z * Utility contains 7CrelaU Xthe abilities. Th xathe ma 1, r Aplic !s,X Bmore +a modul 4 to a central place dify all The to supplementary Alay |such as ""s,2 bs, etc all 4The qlibrari &atr6 various systems throughou Character class (founmS !2er. &s.A 6codW 1mov , momentum, BjQasilyB ort multip #yp} !ouJH king or re-imt the d vis read humanoid a RenderStep loo rwritten to it by don ?ide 5thew 5mov 2 ca ArollV ing. These 4all 1dulR CEach" y animationsH Bsoun play whenS Wed, Sccele 4durP_ and whether it. Aende* TlandsS qground. minTimeIn T - UsC clearOnG/ C, prl Btion Qbeingw*wped b- When Rchang back to ed/climbing/swimms =- T So useg 1cur begins "si{@" `* A.pere 1 isJ $ed %is 8 soV bvalues se other Coin Pickups are represB Cgets (Qly reN a nicer loo model. M qpick up4 coin, bu'D1one Touche blisten Sallow 8to sshow indicator picked up Bdoes e to mf% Ucan't from any amap or7 Aincrv ir leaderstats. --]] PROP( SourceAssetId PROP Tags PROP UniqueId !"#$%;<=>?@ABFIJKLRS/TO P"""""PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP3 Name onReplicatedCSGDictionaryServicePROP SourceAssetId PROP Tags PROP# UniqueId PROP1 Anchored PROP+ AttributesSerialize PROP$ AudioCanCollide PROP* BackParamA PROP& BackParamB PROP# BackSurface PROP( BackSurfaceInput PROP, BottomParamA PROP( BottomParamB PROP- BottomSurface PROP+ BottomSurfaceInput PROPt CFrame Ai!" oi!"4 Ct 0XX6xx Xpqvno pp ```` pppp (( @@`` |x`d^bd FFF( *FFF 7ccb P`hpp/ oo/_ }}}} IpSsssh"Xh"X h"XP \$$#$$#RR RR @++$ PyyT lxPVDJGG $$ll HHHH $$ +J x GO=lll; qXXXX PROPE CanCollide PROP> CanQuery PROP8 CanTouch PROP( Capabilities! PROP' CastShadow PROP6 CollisionGroup Default PfaultPROP( CollisionGroupId PROP Color3uint8 1XXl BXXl PROP- CustomPhysicalProperties PROP( DefinesCapabilities PROP< EnableFluidForces PROP+ FrontParamA PROP' FrontParamB PROP$ FrontSurface PROP) FrontSurfaceInput PROP, HistoryId PROP* LeftParamA PROP& LeftParamB PROP# LeftSurface PROP( LeftSurfaceInput PROP Locked PROP& Massless PROP Material P PROPk MaterialVariantS `ized etalPanels Concrete_Template_Wal _Floor PloorsPROP6 Name Baseplate Floor PLevel Top_DJ @Step VFX_DustMotes GravityFlower Middle Wall ightBlock GlowspheresX fanchor CoinPickup Checkpoint1 Platform oOneWay ImpactParticles7 EDash EJump( P WallPROP/ PivotOffset PROP# Reflectance PROP+ RightParamA PROP' RightParamB PROP$ RightSurface PROP) RightSurfaceInput PROP$ RootPriority PROP* RotVelocity PROPJ SourceAssetId PROP` Tags OCoin OneWayPlatform PROP) TopParamA PROP% TopParamB PROP* TopSurface PROP' TopSurfaceInput PROP Transparency 1~~~\ PROP\ UniqueId !"$%'()*+-./01368:<>@BDFH 8?CDEFGHIJKLMNOSTUcdestuvw XY[\^abcpw P"""""PROP' Velocity PROP) formFactorRaw PROP> shape PROP size @ @<><<@ 1q8q GQGQG QGGG @ p @@ @ `> h@@P tH H CCi// PROP` Acceleration c%~x PROPb AttributesSerialize emitAmount PROP$ Brightness PROP! Capabilities! PROP Color [? E/ G?|G PROP( DefinesCapabilities PROP- Drag PROP. EmissionDirection PROP Enabled PROP) FlipbookFramerate ?PROPb FlipbookIncompatible Particle texture must be 1024 by to use fF /s.; Pooks.PROP# FlipbookLayout PROP! FlipbookMode PROP( FlipbookStartRandom PROP HistoryId PROPb Lifetime ?PROPL LightEmission PROP/ LightInfluence PROP) LockedToPart PROP Name Emitter_DustMotes Flower HoverVFX 3ash Sparkle Impact GRing PerVFXPROP( Orientation PROPP Rate PROP9 RotSpeed PROP< Rotation PROP Shape PROP ShapeInOut PROPF ShapePartial PROP# ShapeStyle PROP Size PROP' SourceAssetId PROPb Speed !P A @PROPO SpreadAngle PROP5 Squash PROP Tags PROP Texture rbxassetid://14302399641 8401303826 0139058332 7900698563 8292606637 _37696h _70249 7900698563PROP# TimeScale PROP Transparency 33CX PROP UniqueId 479;=?ACEGI\l~ P"""""PROP? VelocityInheritance PROP$ WindAffectsDrag PROP: ZOffset PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP% Name PermissionsServicePROP SourceAssetId PROP Tags PROP# UniqueId PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP! Name PhysicsServicePROP SourceAssetId PROP Tags PROP# UniqueId PROP" AttributesSerialize PROP Capabilities! PROP! CustomPoliciesEnabled PROP DefinesCapabilities PROP" EmulatedCountryCode PROP! EmulatedGameLocale PROP HistoryId PROP( Name PlayerEmulatorServicePROP" PlayerEmulationEnabled PROP% PseudolocalizationEnabled PROP+ SerializedEmulatedPolicyInfo PROP SourceAssetId PROP Tags PROP# TextElongationFactor PROP# UniqueId PROP" AttributesSerialize PROP BanningEnabled PROP Capabilities! PROP CharacterAutoLoads PROP DefinesCapabilities PROP HistoryId PROP! MaxPlayersInternal xPROP Name PlayersPROP' PreferredPlayersInternal xPROP RespawnTime PROP SourceAssetId PROP Tags PROP# UniqueId "PROP! UseStrafingAnimations PROP' AttributesSerialize PROP# Brightness PROP! Capabilities! PROPC Color jPROP$ DefinesCapabilities PROP Enabled PROP HistoryId PROP& Name PointLight .PLightPROP' Range PROP Shadows PROP# SourceAssetId PROP Tags PROPW UniqueId """"""PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP0 Name ProcessInstancePhysicsServicePROP SourceAssetId PROP Tags PROP# UniqueId PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP Enabled PROP HistoryId PROP MaxPromptsVisible PROP) Name ProximityPromptServicePROP SourceAssetId PROP Tags PROP# UniqueId "PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP Name SetActionPROP SourceAssetId PROP Tags PROP# UniqueId "PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP Name PickupCoinPROP SourceAssetId PROP Tags PROP# UniqueId "PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP" Name ReplicatedFirstPROP SourceAssetId PROP Tags PROP# UniqueId PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP$ Name ReplicatedStoragePROP SourceAssetId PROP Tags PROP# UniqueId "PROP" AttributesSerialize PROP AutoLocalize PROP Capabilities! PROP ClipToDeviceSafeArea PROP DefinesCapabilities PROP DisplayOrder PROP Enabled PROP HistoryId PROP Name ActionGuiPROP ResetOnSpawn PROP$ RootLocalizationTable PROP$ SafeAreaCompatibility PROP ScreenInsets PROP$ SelectionBehaviorDown PROP$ SelectionBehaviorLeft PROP% SelectionBehaviorRight PROP" SelectionBehaviorUp PROP SelectionGroup PROP SourceAssetId PROP Tags PROP# UniqueId "PROP ZIndexBehavior PROP( AttributesSerialize PROP! Capabilities! PROP* DefinesCapabilities PROP Disabled PROP HistoryId PROP! LinkedSource PROP Name Listener AutoPlayAudio CharacterLeanScript4 SmoothCamera rControl Boins OneWayPlatform Replication( oMovingA CoinsScriptPROP& RunContext PROP ScriptGuid {A344A3E0-944C-4667-B8EC-A3FA99F7FE97}* C4299779-67FB-48B1-B684-59A3A4B5224C* 03FC7FA7-45FA-490A-8F99-7051B7D8B94B* 937D5896-8821-4BB8-842E-4CCCF0FAD569* D9DC660F-F5DD-4C4A-A416-5DB2C9A2D4 P25583* BE2F-4A60-B619-4FE8B14587B2T 41C4811-8FA6-4318-873F-4C32EAC9CA03* E7BB47DA-93E9-415F-8686-A8799EED2FB0* 7DDE2F96-BC86-47B6-81E1-6A9165242CD8* F8633173-C592-4CD8-A5BD-DE40D BB70A* 07978A6E-0B0C-44 89F4-80E715E546D 323C9846-285B-4B40-B21B-CA0BA2F9E455}PROP$# Source --[[ Listener - Initializes the main Audio% , placing it in& "camera. --]] local Workspace = game:GetService(" $")0 & =9 .CurrentC^ = script.Pa% T.Main # =` AutoPlay - A utilityY to automatically ers tagged with "Q This is used since> do not haveG Asames functiona as legacy soundsn QColle. AUTO_PLAY_TAG = 1 on7 pAdded(a& : Instance) assert( WIsA("D t"), `8 H} ({J GetFullName()}) expected Cbe a h, got @ `.Class> ySignal( ):Connect(Q wfor _, n do CharacterLeanSw 1 - makes c( s slightly lea, 2dir y are moving. Each Step 's Root joint TransformX 0pda baa velocity, /Ru% #")t pStarter A-- S has RunContext of Client,J will run anywhere regardless+ Rits p -- We only want? !to= when it', p so we'l eturn immediately ig 'sc 4 ==- areplic Catom 2 ne Pwait = children humanoid :WaitForC+ 3("H# IPart8 LowerTorso") ROLL_ANGLE = math.rad(15 ^PITCH! LEAN_SPEED = 10W 0CFrx "= d.new()! ped(_: numbL deltaTime SmoveV~ % =x irelati5 :VectorToObjectSpace(d -- Calculate pitch and roll# 4= 0 p.WalkSpw C~= 0 dclamp(i O.Z /G , -1, 1) * b:Lerp(} .Angles( A, 0,S Emin( ' *j PApply ? * # s createsC destroys FX @er c9 s necessaryu effectC q on all `Storag Bsafe = require(5 r: Model% j a newi that ge] 3Whe re[ (d,R stryChanged _ion *.AA 1 if :IsDescendantOf(& S:Discz 'ong bSmoothc P's mo q follow Pdiffe speeds @vert horizont* ARath #an* Aly s `offset applied avoids jit by desync betwe& render f1 physics s @Plat Magnitud rs.Localy 4nil RXZ = y c3.zeroE xopposit it lags behind FXZ -P .AssemblyLinear JY, 0I we don't lose s T fast 6XZ,_ .CAMERA_MAX_DISTANCE)D back to @does get left SMOOTH_HORIZONTAL .jVERTICg CXZ + $ +% w:BindTo ", Enum.# PPrior .Value + 1,J 0han a input5 B, re) `defaul cputs binterf Awith icY !ouX king, a Q t loop 0ead Bemen `jump vn as fromq a modif Pin or qto impl features su1 QManag. pwasJump }= falsen 1har? 0hoo itself.g EputD 5* w `divideV !rm# D it. / // `should ' =@ m jdisabl/ mechanics our ownn P:setI B-- II was attempt P, per] `("Base3 rSpecial5 !(_J Q: str bState:j AUser+ ", 1 ? ~=B Q.Begi% Q-- Eii or dash AuserW 2vat "Bir s bbind a highest p Poverr Othemg x P.CONT\ ER_RENDER_STEP_BIND{ BLasty SPECIAL_ACTIONj KEYBOARDf KEY_CODE' nGAMEPA& ?insh Pany @COIN P.GameJ ${}{ on> 0oin B:IsAy `"), `{ d be a 0if " /! cy r visual `pickup Tavior !ism !_,= dOneWay s one waye ws (i.e. rough but `fall dA 5). ONE_WAY_PLATFORM )`ir CanP property 1whe [&Pabove Pbelow. 2ly,& L% te<'2ion u collis) @runn `ts simH# @lso l'@op o1& = true). To re-en QGroup 1a g Clast^ %= j& 0.LO/ CHARACTER_GROUPn 6Get. P-- Ke 'of\ pey're a 0ly ! i2 `spawne E, no ` everyy12gle "3, e "!s,_ 've capp| #hem. E30hz Qelapsh' os.clock() - P< 1 /, UPDATE_RATE{ Ifeet.$ ir hip he PfootP E.Y - S.HipH; re far a 3max +Amax(U-3abs $.X Z)A''ifV CinueX 1ted Qed usQ Pribut *el -RTypeVS Jion.D 3tesQ 2setG AEven `e argu Make surY a@##id already setr ATTRIBUTE q a sepa REPLICATED @poor Vcould} 5ver !.OA8!er >ith# 3dis? For exa.%d: If a #is_ `ownersn 'Bt as8 Pcan l~&eto case 6the ?run& !glF6 To fix Rassigw pwhich dI! !th( @:Reg&D 1Set iMOVINGf 4oin system. Lea )"atB Hto k Qamoun s detectj 4Qminim Tto en? !.P)( :fPICKUP D= 50 p"Folder LG = " 1Int@9 (!rekA eak memoryl @yer] *`): boo (!, 1ctu 0tryO x:HasTagl !ha( @in a :!so 5= ( :GetPivot() %).{B BIncr :FindFirst}M up multip Aimes iFEqored peA! +&nt; Pknows 0suc J!fu PInvok= Pze() PROP) SourceAssetId PROP Tags PROPf UniqueId EMNO """"""""""""PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP Name ScriptServicePROP SourceAssetId PROP Tags PROP# UniqueId PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP Name SelectionPROP SourceAssetId PROP Tags PROP# UniqueId PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP LoadStringEnabled PROP& Name ServerScriptServicePROP SourceAssetId PROP Tags PROP# UniqueId "PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP Name ServerStoragePROP SourceAssetId PROP Tags PROP# UniqueId PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP! HiddenServices PROP HistoryId PROP+ Name ServiceVisibilityServicePROP SourceAssetId PROP Tags PROP# UniqueId "PROP" VisibleServices PROP" AttributesSerialize PROP Capabilities! PROP CelestialBodiesShown PROP DefinesCapabilities PROP HistoryId PROP MoonAngularSize PROP3 MoonTextureId rbxasset://sky/moon.jpgPROP Name TemplateSkyPROP/ SkyboxBk rbxassetid://18446784348PROP/ SkyboxDn rbxassetid://18446786285PROP/ SkyboxFt rbxassetid://18446787378PROP/ SkyboxLf rbxassetid://18446788329PROP( SkyboxOrientation PROP/ SkyboxRt rbxassetid://18446789719PROP/ SkyboxUp rbxassetid://18446795956PROP SourceAssetId XPROP StarCount PROP SunAngularSize PROP1 SunTextureId rbxasset://sky/sun.jpgPROP Tags PROP# UniqueId "PROP AmbientReverb PROP" AttributesSerialize PROP AudioApiByDefault PROP Capabilities! PROP' CharacterSoundsUseNewApi PROP& DefaultListenerLocation PROP DefinesCapabilities PROP DistanceFactor =pPROP DopplerScale PROP HistoryId PROP( IsNewExpForAudioApiByDefault PROP Name SoundServicePROP# RespectFilteringEnabled PROP RolloffScale PROP SourceAssetId PROP Tags PROP# UniqueId "PROP VolumetricAudio PROP" AllowTeamChangeOnTouch PROP Anchored PROP" AttributesSerialize PROP AudioCanCollide PROP BackParamA PROP BackParamB PROP BackSurface PROP BackSurfaceInput PROP BottomParamA PROP BottomParamB PROP BottomSurface PROP! BottomSurfaceInput PROP. CFrame PROP CanCollide PROP CanQuery PROP CanTouch PROP Capabilities! PROP CastShadow PROP$ CollisionGroup DefaultPROP CollisionGroupId PROP Color3uint8 PROP$ CustomPhysicalProperties PROP DefinesCapabilities PROP Duration PROP EnableFluidForces PROP Enabled PROP FrontParamA PROP FrontParamB PROP FrontSurface PROP FrontSurfaceInput PROP HistoryId PROP LeftParamA PROP LeftParamB PROP LeftSurface PROP LeftSurfaceInput PROP Locked PROP Massless PROP Material PROP& MaterialVariantS ized PROP Name SpawnLocationPROP Neutral PROP# PivotOffset PROP Reflectance PROP RightParamA PROP RightParamB PROP RightSurface PROP RightSurfaceInput PROP RootPriority PROP" RotVelocity PROP SourceAssetId PROP Tags PROP TeamColor PROP TopParamA PROP TopParamB PROP TopSurface PROP TopSurfaceInput PROP Transparency PROP# UniqueId "PROP Velocity PROP formFactorRaw PROP shape PROP size PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP* Name StarterCharacterScriptsPROP SourceAssetId PROP Tags PROP# UniqueId "PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP Name StarterGuiPROP! ResetPlayerGuiOnSpawn PROP RtlTextSupport PROP ScreenOrientation PROP ShowDevelopmentGui PROP SourceAssetId PROP& StudioDefaultStyleSheet PROPA StudioInsertWidgetLayerCollectorAutoLinkStyleSheet PROP Tags PROP# UniqueId "PROP VirtualCursorMode PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP Name StarterPackPROP SourceAssetId PROP Tags PROP# UniqueId "PROP! AllowCustomAnimations PROP" AttributesSerialize PROP AutoJumpEnabled PROP3 AvatarJointUpgrade_SerializedRollout PROP$ CameraMaxZoomDistance PROP$ CameraMinZoomDistance PROP CameraMode PROP Capabilities! PROP" CharacterJumpHeight PROP! CharacterJumpPower PROP% CharacterMaxSlopeAngle PROP! CharacterUseJumpPower PROP! CharacterWalkSpeed PROP ClassicDeath PROP DefinesCapabilities PROP% DevCameraOcclusionMode PROP, DevComputerCameraMovementMode PROP& DevComputerMovementMode PROP) DevTouchCameraMovementMode PROP# DevTouchMovementMode PROP! EnableDynamicHeads PROP! EnableMouseLockOption PROP* GameSettingsAssetIDFace PROP* GameSettingsAssetIDHead PROP- GameSettingsAssetIDLeftArm PROP- GameSettingsAssetIDLeftLeg PROP+ GameSettingsAssetIDPants PROP. GameSettingsAssetIDRightArm PROP. GameSettingsAssetIDRightLeg PROP+ GameSettingsAssetIDShirt PROP. GameSettingsAssetIDTeeShirt PROP+ GameSettingsAssetIDTorso PROP! GameSettingsAvatar PROP' GameSettingsR15Collision PROP1 GameSettingsScaleRangeBodyType ?PROP- GameSettingsScaleRangeHead 33s? ?PROP/ GameSettingsScaleRangeHeight fff?ff ?PROP3 GameSettingsScaleRangeProportion ?PROP. GameSettingsScaleRangeWidth 333? ?PROP$ HealthDisplayDistance PROP HistoryId PROP# LoadCharacterAppearance PROP+ LoadCharacterLayeredClothing PROP% LuaCharacterController PROP Name StarterPlayerPROP" NameDisplayDistance PROP RagdollDeath PROP SourceAssetId PROP Tags PROP# UniqueId "PROP UserEmotesEnabled PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP' Name StarterPlayerScriptsPROP SourceAssetId PROP Tags PROP# UniqueId "PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP HistoryId PROP Name InsertionHashPROP SourceAssetId PROP Tags PROP# UniqueId "PROP: Value {946F4158-F0CE-4D42-82D0-53406C8154B9}PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP- EnableScriptCollabByDefaultOnLoad PROP HistoryId PROP Name StudioDataPROP SourceAssetId PROP Tags PROP# UniqueId "PROP" AttributesSerialize PROP Capabilities! PROP DefinesCapabilities PROP Enabled PROP HistoryId PROP Intensity PROP Name SunRaysPROP SourceAssetId PROP Spread |334PROP Tags PROP# UniqueId "PROP+ AlphaMode PROP, AttributesSerialize PROP* Capabilities! 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