started with the TicTacToe_MinMax Project. Finished the rendering of the game.
TODO: Make a playable version and add MinMax
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73
ImageToText/src/Test.java
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73
ImageToText/src/Test.java
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package src;
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import org.w3c.dom.css.RGBColor;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class Test extends Frame implements ActionListener {
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private Label lblCount; // Declare a Label component
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private TextField tfCount; // Declare a TextField component
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private Button btnCount; // Declare a Button component
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private int count = 0; // Counter's value
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private Color c;
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// Constructor to setup GUI components and event handlers
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public Test () {
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setLayout(new FlowLayout());
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// "super" Frame, which is a Container, sets its layout to FlowLayout to arrange
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// the components from left-to-right, and flow to next row from top-to-bottom.
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lblCount = new Label("Counter"); // construct the Label component
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add(lblCount); // "super" Frame container adds Label component
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tfCount = new TextField(count + "", 5); // construct the TextField component with initial text
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tfCount.setEditable(false); // set to read-only
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add(tfCount); // "super" Frame container adds TextField component
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btnCount = new Button("Count"); // construct the Button component
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add(btnCount); // "super" Frame container adds Button component
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btnCount.addActionListener(this);
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// "btnCount" is the source object that fires an ActionEvent when clicked.
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// The source add "this" instance as an ActionEvent listener, which provides
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// an ActionEvent handler called actionPerformed().
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// Clicking "btnCount" invokes actionPerformed().
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setTitle("AWT Counter"); // "super" Frame sets its title
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setSize(250, 100); // "super" Frame sets its initial window size
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// For inspecting the Container/Components objects
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// System.out.println(this);
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// System.out.println(lblCount);
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// System.out.println(tfCount);
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// System.out.println(btnCount);
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setVisible(true); // "super" Frame shows
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c = new Color(150,100,25);
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// System.out.println(this);
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// System.out.println(lblCount);
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// System.out.println(tfCount);
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// System.out.println(btnCount);
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}
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// The entry main() method
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public static void main(String[] args) {
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// Invoke the constructor to setup the GUI, by allocating an instance
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Test app = new Test();
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// or simply "new AWTCounter();" for an anonymous instance
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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++count; // Increase the counter value
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// Display the counter value on the TextField tfCount
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tfCount.setText(count + ""); // Convert int to String
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System.out.println(c.getRGB());
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c = c.brighter();
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}
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}
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