Files
fooling-arround-in-java/TicTacToe - MinMax/src/Game.java
2020-07-17 00:50:51 +02:00

117 lines
3.1 KiB
Java

import javax.swing.*;
public class Game {
private int[] playfield;
private boolean turnTaken = false;
private int winningX1,winningY1,winningX2,winningY2;
public Game(){
playfield = new int[9];
}
public void place(int position, int player){
if (playfield[position] == 0){
playfield[position] = player;
if (player == 1) {
turnTaken = true;
}
} else {
JOptionPane.showInternalMessageDialog(null,"Tile is already taken");
}
}
public void computersTurn(){
boolean isPlaced = false;
try {
Thread.sleep(750);
} catch (InterruptedException e) {
e.printStackTrace();
}
while(!isPlaced){
int random = (int) (Math.random() * 9);
// if field is free
if (playfield[random] == 0) {
place(random, -1);
isPlaced = true;
}
}
}
public boolean checkWin() {
//only check if winning is possible
if (emptyTiles() < 5) {
for (int i = 0; i < 3; i++) {
//horizontal
if ((playfield[i] == playfield[i + 3] && playfield[i] != 0) && (playfield[i] == playfield[i + 6])) {
winningX1 = 75;
winningX2 = 825;
winningY1 = winningY2 = i * 300 + 150;
return true;
}
//vertical
else if ((playfield[i * 3] == playfield[i * 3 + 1] && playfield[i * 3] != 0) && (playfield[i * 3] == playfield[i * 3 + 2])) {
winningY1 = 75;
winningY2 = 825;
winningX1 = winningX2 = i * 300 + 150;
return true;
}
}
//diagonal
if ((playfield[2] == playfield[4] && playfield[2] != 0) && (playfield[2] == playfield[6])){
winningX2 = winningY1 = 75;
winningX1 = winningY2 = 825;
return true;
} else if ((playfield[0] == playfield[4] && playfield[0] != 0) && (playfield[0] == playfield[8])){
winningX1 = winningY1 = 75;
winningX2 = winningY2 = 825;
return true;
}
}
return false;
}
public int emptyTiles(){
int n = 9;
for (int i = 0; i < playfield.length; i++){
if (playfield[i] != 0){
n -= 1;
}
}
return n;
}
public boolean isTurnTaken() {
return turnTaken;
}
public void setTurnTaken(boolean turnTaken) {
this.turnTaken = turnTaken;
}
public void setPlayfield(int position, int value) {
playfield[position] = value;
}
public int[] getPlayfield() {
return playfield;
}
public int getWinningX1() {
return winningX1;
}
public int getWinningX2() {
return winningX2;
}
public int getWinningY1() {
return winningY1;
}
public int getWinningY2() {
return winningY2;
}
}