Combined SingleServer and MultiServer into one class
This commit is contained in:
253
Server/src/networking/TicTacToe_Server.java
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253
Server/src/networking/TicTacToe_Server.java
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package networking;
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import logging.LogType;
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import logging.ServerLogger;
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import res.TicTacToe_GameRules;
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import java.awt.*;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.net.Socket;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Objects;
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public class TicTacToe_Server {
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private ServerSocket serverSocket;
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private HashMap<Integer, Socket> clients;
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private HashMap<Socket, String> clientNames;
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private HashMap<Socket, Boolean> clientMoveAuthorizations;
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private HashMap<Socket, DataOutputStream> outstreams;
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private HashMap<Socket, DataInputStream> instreams;
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private TicTacToe_GameRules ticTacToe_gameRules;
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private ServerLogger serverLogger;
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private int requiredConnections;
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public TicTacToe_Server(int port, int requiredConnections) {
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try {
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serverSocket = new ServerSocket(port);
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clients = new HashMap<>();
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clientNames = new HashMap<>();
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clientMoveAuthorizations = new HashMap<>();
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outstreams = new HashMap<>();
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instreams = new HashMap<>();
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ticTacToe_gameRules = new TicTacToe_GameRules();
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serverLogger = new ServerLogger();
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this.requiredConnections = requiredConnections;
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serverLogger.printLog("Server started successfully", LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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private boolean isSingleServer() {
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return requiredConnections == 1;
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}
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public void connectClients() {
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try {
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int id = 0;
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serverLogger.printLog(String.format("Waiting for %d clients to connect ...", requiredConnections), LogType.Log);
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while (clients.size() < requiredConnections) {
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Socket momentaryClient = serverSocket.accept();
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clients.put(id, momentaryClient);
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outstreams.put(momentaryClient, new DataOutputStream(momentaryClient.getOutputStream()));
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instreams.put(momentaryClient, new DataInputStream(momentaryClient.getInputStream()));
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id++;
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void handshake() {
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for (Socket client : clients.values()) {
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try {
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int handshakeValue = instreams.get(client).readInt();
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if (handshakeValue == 165313125) {
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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clientNames.put(client, instreams.get(client).readUTF());
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serverLogger.printLog(String.format("Client \"%s\" got connected", clientNames.get(client)), LogType.Log);
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} else {
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outstreams.get(client).writeInt(403);
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outstreams.get(client).flush();
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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public void sendGameState() {
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for (Socket client : clients.values()) {
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sendGameState(client);
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}
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}
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public void sendGameState(Socket client) {
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try {
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String gameState = ticTacToe_gameRules.getGameState();
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outstreams.get(client).writeUTF(gameState);
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outstreams.get(client).flush();
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serverLogger.printLog("Sent gameState", gameState, clientNames.get(client), LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public String handleInput(Socket client){
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String message = null;
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try {
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message = instreams.get(client).readUTF();
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serverLogger.printLog(message, clientNames.get(client), LogType.Message);
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outstreams.get(client).writeInt(200);
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outstreams.get(client).flush();
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serverLogger.printLog("Sent verification code", "200", clientNames.get(client), LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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}
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return message;
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}
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public void ticTacToe_gameloop() {
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if (isSingleServer()) {
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Socket client = clients.get(0);
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//SingleServer GameLoop
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while (!client.isClosed()) {
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//Get instruction
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this.gameFlow(handleInput(client), client);
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}
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} else {
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//MultiServer GameLoop
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gameFlow("gameState");
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}
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}
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public void gameFlow(String input){
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this.gameFlow(input, null);
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}
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public void gameFlow(String input, Socket client) {
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switch (input) {
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case "ready":
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if (isSingleServer()){
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sendGameState();
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} else {
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sendGameState(client);
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}
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break;
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case "gameState":
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sendGameState();
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break;
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case "clientMove":
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try {
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//Get position (X|Y)
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String position = handleInput(client);
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boolean moveAllowed = ticTacToe_gameRules.makeClientMove(position);
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if (moveAllowed) {
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sendGameState();
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} else {
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//send " "
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outstreams.get(client).writeUTF("userInput");
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outstreams.get(client).flush();
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serverLogger.printLog("Requested userInput", LogType.Log);
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serverLogger.printLog(String.format("Move is not allowed!"), clientNames.get(client), LogType.Error);
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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break;
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case "computerMove":
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ticTacToe_gameRules.makeComputerMove();
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sendGameState();
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try {
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outstreams.get(client).writeUTF("userInput");
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outstreams.get(client).flush();
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serverLogger.printLog("Requested userInput", LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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}
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break;
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case "serverType":
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try {
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outstreams.get(client).writeBoolean(true);
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outstreams.get(client).flush();
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serverLogger.printLog("Sent serverType", Boolean.toString(true), clientNames.get(client), LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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}
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break;
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case "isClientOne":
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for (Map.Entry<Integer, Socket> entry : clients.entrySet()) {
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if (Objects.equals(client, entry.getValue())) {
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try {
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boolean isClientOne = entry.getKey() == 0;
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outstreams.get(client).writeBoolean(isClientOne);
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outstreams.get(client).flush();
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serverLogger.printLog("Sent isPlayerOne", Boolean.toString(isClientOne), clientNames.get(client), LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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}
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} else {
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serverLogger.printLog("Current client not in clients!", LogType.Error);
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}
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}
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break;
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case "gameEnded":
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try {
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boolean gameEnded = ticTacToe_gameRules.gameEnded();
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outstreams.get(client).writeBoolean(gameEnded);
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if (gameEnded) {
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//send coordinates
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String coordinates = "";
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for (Point point : ticTacToe_gameRules.getWinCoordinates()) {
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coordinates += point.x + ";" + point.y + ";";
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}
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//send winning fields
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outstreams.get(client).writeUTF(coordinates);
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serverLogger.printLog("Winning coordinates got sent", coordinates, clientNames.get(client), LogType.Log);
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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break;
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case "exit":
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try {
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outstreams.get(client).close();
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instreams.get(client).close();
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client.close();
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serverLogger.printLog(String.format("%s closed the connection", clientNames.get(client)), LogType.Log);
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} catch (IOException e) {
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e.printStackTrace();
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}
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break;
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case "reset":
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ticTacToe_gameRules.resetGameState();
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this.sendGameState();
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break;
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}
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}
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public static void main(String[] args) {
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TicTacToe_Server server = new TicTacToe_Server(2589, Integer.valueOf(args[0]));
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server.connectClients();
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server.handshake();
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server.ticTacToe_gameloop();
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}
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}
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