Files
ctf/2025/smiley/forensics/rorecovery12/extracted.txt
2025-09-20 21:10:36 +02:00

7180 lines
66 KiB
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```YYY
"""PROP&
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DoubleJump
FernA
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Jump
WallImpact
Dash
Floor
Controller
`DoubleQ
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BaseSpecial
Recover
Long6
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safePlayerAdded
impleParticleBurst
InputCategorizer
loadModules
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Source
local StarterPlayer = game:GetService("!
PConstants = {
-- Input management
KEYBOARD_SPECIAL_KEY_CODE = Enum.KeyCode.LeftShift,
GAMEPA4
/ButtonX,
CONTROLLER_RENDER_STEP_BIND = "PlatformerControl",
eACTION,
Dash/Rol$
4-- Distance check for walls during long jump
WALL_CHECK_RADIUS = 1F
Attributes
ATTRIBUTE = "action",
REPLICATED_)
replicatedA3
LAST_GROUNDEDX
lastGrounded+
TIME_FORMAT_STRING+
2%s"
JUMP_COOLDOWN = 0.15
"Coyote time" refers to a small amount of"
after stepping off an edge where thex
character is still allowed tog
b. This
abetter
feel when,
1ingV
qoff theq
cs of p
YOTE_TIME
QClimbG
LADDER_EJECT_SPEED =
Acceleration
_ACCELERATION = 20,
AIR
NWATE
-- Double
CAN_DOUBLE_
2can-
Jump",
HEIGHT =
JumpHeightw
Roll
ROLL
360,
FORCE_FACTOR$
$35.
CDash
:ASH
qcanDash
:ASH
ODASH
BLONG8
f-- The
window is
time period
srolling
2a p
can trigger aO
aWINDOW
Stun
STUN
eBOUNCEA
Recover
RECOVER.
Camera smooth5
CAMERA_SMOOTH_HORIZONTA6
gVERTIC$
MAX_DISTANCE = 8
Effects
EFFECTS'
2250)
AAnim
1NIM
H_FAD
return
--[[
Jump - An e
that creates a puff of smoke and /
particle a
's feet,
used
1ingH
ing.
--]]
Storage
ssimpleP
Burst = require(9
.Utility.8
DjumpR
sTemplate = N
3er.
(.J=
tfunctioy
: Model)
vroot =
FindFirstChild("HumanoidRootPart";
vOfClassF
if not ({
5andI
) then
end
cframe = root.CF
"*
.new(0, -K
4.Hi
_ 0)
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